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134,589 Commits over 4,293 Days - 1.31cph!

5 Years Ago
Buoyancy edits
5 Years Ago
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5 Years Ago
fishing rod sounds
5 Years Ago
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5 Years Ago
Stop window film water drops always playing when the player first mounts a sub
5 Years Ago
Adjust colliders to match Tom's updated pontoons
5 Years Ago
Only play windscreen water drops when moving
5 Years Ago
Added human skulls as a junk fishing option Fish trap unsaved changes
5 Years Ago
Fish Trap can now catch anchovy, herring and sardine (requires more calories than minnows, but less than the trout) Trout is now much rarer in fish trap
5 Years Ago
Extra checks for accessing torpedo container
5 Years Ago
Torpedo trail tweaks
5 Years Ago
Mark fishing rod as default blueprint (for testing, may change before wipe)
5 Years Ago
Temporarily disabled window film effect because submarine rotation breaks the subemitter chain for some unknown reason
5 Years Ago
merge into main
5 Years Ago
merge from main
5 Years Ago
Cancel the fishing process if the player ends up too far away (as a passenger in a vehicle) Fixed line of sight check happening every frame (should only be a couple of times a second)
5 Years Ago
merge into 215
5 Years Ago
hooked up convars
5 Years Ago
Fixed MixerSnapshotManager constantly throwing NREs at the main menu due to no AmbienceManager instance
5 Years Ago
merge into 215
5 Years Ago
code cleanup, support for fresh/saltwater types, depths etc
5 Years Ago
Merge save215->main
5 Years Ago
Fix client NRE when when swapping between fishing rod on belt bar Potentially fixed fishing rod server nre
5 Years Ago
merge from 215
5 Years Ago
That one laptop monitor no longer 9999 NITS HDR
5 Years Ago
Cherry-pick submarine buoyancy fix, save215->Main
5 Years Ago
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5 Years Ago
More surface splash & related files
5 Years Ago
submarine destroy sound
5 Years Ago
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5 Years Ago
more submarine sounds underwater ambience underwater dsp tweaks
5 Years Ago
5 Years Ago
Made the duo sub pontoon radius 10% smaller so it fits the new smaller colliders can now fit through a door frame
5 Years Ago
Water surface effect for underwater explosions WIP
5 Years Ago
Updated kitchen asset prefabs with correct transforms and specific naming conventions updated prefabs accordingly and removed the wrong fbx's added colliders.
5 Years Ago
moved shoal fin's rear bottom fin on uv2 so it animates aligned with the body
5 Years Ago
Fixed mask test on bubbles so they get properly hidden above water
5 Years Ago
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5 Years Ago
Tweaked control panel textures / reduced glossiness to make it less noisy / reduced saturation to match the crew cabinets
5 Years Ago
Very slightly increased water surface transparency
5 Years Ago
Fixed ocean surface being so awfully transparent
5 Years Ago
merge from 215
5 Years Ago
Remade office desk textures to be higher quality
5 Years Ago
Can now hold shift or ctrl when clicking an AI event to move it up or down.
5 Years Ago
slightly bumped spawn chance
5 Years Ago
Messing with shore waves.
5 Years Ago
Increased MaxRoamDistanceFromHome of UnderwaterDweller
5 Years Ago
Some flow fixes and improved loot placement/door rotations
5 Years Ago
Material swapped gas canisters in underwater labs for steel variant
5 Years Ago
Renamed head prefabs of the kitchen furniture set, keeping greybox models around for pivot and naming reference