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123,519 Commits over 4,171 Days - 1.23cph!

9 Years Ago
Added biome tint mask property to rust/std and rust/std decal shaders
9 Years Ago
Nuked terrain dummy addpass
9 Years Ago
Static doors prefabs (unopenable) Minecart wip Plugged plenty of holes in my meshes Military tunnels scene work backup
9 Years Ago
Added a few innocuous workarounds for glsl challenged drivers (glcore); touched relevant shaders
9 Years Ago
Lighthouse texturing progress
9 Years Ago
glsl workaround for rivers
9 Years Ago
merge from pre-release
9 Years Ago
Removed test code
9 Years Ago
merge from pre-release
9 Years Ago
removing junk
9 Years Ago
Train track biome tinting + some albedo brightness tweaks
9 Years Ago
Fixed players blur visible behind walls; affecting MB and TSSAA (RUST-1206)
9 Years Ago
Fixed several "Cannot play disabled audio source" warnings
9 Years Ago
Enabled sound pooling by default on 64bit systems
9 Years Ago
Fixed stretched river flows in hapis island (RUST-1036)
9 Years Ago
Added ResetState to BaseNetworkable (meant to reset entity to instantiation state)
9 Years Ago
9 Years Ago
Entity flag cleanup
9 Years Ago
Added pooling support to storage containers and doors
9 Years Ago
Deprecated TerrainPaint script
9 Years Ago
LR300 ass rifle viewmodel / worldmodel prefabs + sounds
9 Years Ago
Improved skin brdf sss quality by fixing omission; touched relevant shaders
9 Years Ago
made some code changes to allow the LR300 to hide the ironsights when a holosight / scope is attached
9 Years Ago
Fixed missing building block placeholder mesh on pooled building blocks
9 Years Ago
Added maxreceivetime convars for pool testing
9 Years Ago
Load balanced destruction of all client side combat entities
9 Years Ago
Server compile fix
9 Years Ago
Optimized entity realm list access on both client and server (FindInGroup + GetEnumerator)
9 Years Ago
Merge from main
9 Years Ago
Updated lighting prefab for monument scenes with latest camera / skydome
9 Years Ago
tightened up the animations on the LR300 reload / deploy added a new reload animation for LR300 tweaked the sights on the LR300 so they sit lower and line up better
9 Years Ago
Some changes for more accurate profiling
9 Years Ago
Deferred entity destruction tweaks
9 Years Ago
Slight brdf optimization for the skin case; ajusted subsurface normal max lod and compensated a few skin materials Improved handling of skin deferred surface scattering, paving the way for free generic thick transmissive surfaces (wax, rubber) Cleaned up shader code, paving the way for upcoming hair shader Nuked deferred reflections shader
9 Years Ago
Building entities have higher destruction priority than other entities during deferred destruction
9 Years Ago
Building block skin pooling is also load balanced
9 Years Ago
9 Years Ago
9 Years Ago
lr300 item/icon lr300 vm cleanup fixed uncraftable items reducing costs of other items in same tier (some items are now more expensive xp wise)
9 Years Ago
merge from main
9 Years Ago
merge into main
9 Years Ago
can pick up sleeping bags and re place them phrases
9 Years Ago
bed pickup disabled/NRE Fixed protocol++
9 Years Ago
Fixed server duplicate key exception
9 Years Ago
tweaked the skinning on the viewmodel arms so they look more natural when the wrist twists tweaked the lr300 reload animations
9 Years Ago
9 Years Ago
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9 Years Ago
Entity destruction priority fix
9 Years Ago
Fixed overlap issues Fixed revz god rays