124,923 Commits over 4,171 Days - 1.25cph!
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compound scene2prefab
Removed changes that failed to fix Dormant bug.
Removed ancient code to ignore multiple position ticks that were received in a single frame
Fixed server / client time offset corruption when receiving ancient entity ticks (e.g. when having both AI dormant + network caching enabled)
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compound scene2prefab
ai_dormant true by default
Placeholder wetsuit art (missing female version for now)
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compound scene2prefab
updated diving gear
added oxygen tank
no more cold breath under water
protocol++
added wetsuit
hazmat suit also protects from getting wet
can wear hats with goggles
active sentries added in
compound scene2prefab
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final ground meshes
Placeholder diving tank/regulator art
Updated scientist spawns and patrol routes at Compound.
Added female wetsuit mesh
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wip loading platforms
Awnings final models/textures/prefabs
extra color materials for awnings
extra awning prefabs
awnings placement in level
scene2prefab compound
Diving tank/regulator LODs
Don't use triangular wall conditional model if there's a neighboring wall attached to the invisible side
Awnings additonal stripe mask
Fixed server side stair collider rotation sometimes being incorrect after rotating
sound player culling for awning
Diving Mask LODs
Material fixes
Added clothsim awnings to the compound scene / tweaked no-stripe materials
Fixed missing LOD0 on diving mask
Added windx manager api to compute wind force at location
compound vending machine baseline
replaced vending machines to NPC vending machines in level
scene2prefab
Added scientist spawns and patrol prefab to level
Navmesh setup
Scene2Prefab compound
big bag o changes
scene2prefab compound
compound terrain blend map tweak
Compound walls / added additional LOD level