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123,741 Commits over 4,171 Days - 1.24cph!

9 Years Ago
Collectable pickup sunds for mushrooms, stones, and stumps Research table sounds More sound tweaks & polish
9 Years Ago
Trainyard - fixed the holes in terrain sometimes happening near large basin
9 Years Ago
lr300 viewmodel rotation
9 Years Ago
NRE - ViewmodelAttachment.OnDisable (weapon with attachments into research table) RUST-1244 fixed lr300 iron sights made accurate
9 Years Ago
Old Mine set, final meshes LODs and Colliders, ready to place prefabs Misc & military tunnel update
9 Years Ago
RUST-1146 - Fixed invisible helicopter gibs if destroyed outside of network range
9 Years Ago
Minecart final mesh LODs and Colliders, Prefab Military tunnel update
9 Years Ago
Refresh skinned mesh renderer bone cache when mesh changes (because of gender or race)
9 Years Ago
Chimney spiral strairs final mesh LODs and Colliders, Prefab Military tunnel update
9 Years Ago
player preview state anims
9 Years Ago
anim meta
9 Years Ago
MeshReplacement and SkinSet also update the renderer root bone
9 Years Ago
flashlight emission point brightness increased flashlight dust beam brightness reduced
9 Years Ago
made the LR300 sit in the players hand better in 3rd person fixed the IK positioning of the LR300
9 Years Ago
LR300 worldmodel fix
9 Years Ago
Sewer chimney blocks LODs and prefabs
9 Years Ago
Fixed armored door hatch animation sometimes playing (fuck you Mecanim)
9 Years Ago
Properly reset entity skin when it's changing back to the default skin (happens on pooled wooden boxes)
9 Years Ago
More Colliders, scene update
9 Years Ago
Updated version of lighthouse, mostly done with exterior and wip interiors
9 Years Ago
Updated lighthouse scene
9 Years Ago
Backup
9 Years Ago
pre-merge
9 Years Ago
Fixed missing lighthouse material
9 Years Ago
Scene2Prefab monuments
9 Years Ago
Better frame rate independence for fully automatic weapons
9 Years Ago
Keep displayed and reported performance data separately Update FPS counter in menus as well (only exclude menu FPS from reported stats)
9 Years Ago
Compile fix
9 Years Ago
preview folder.meta
9 Years Ago
Fixed fucked up variable name in FlameThrower.cs
9 Years Ago
RUST-1255 Fix attempt ladder hatch
9 Years Ago
RUST-1254 Fix attempt stone doorway
9 Years Ago
fixed digitalcamo skin messing up holosight
9 Years Ago
Improved standard lighting extension support for rust/std shaders; forward cases Added vpos to free up one interpolator in certain cases Added dither opacity mask for when using temporal-aa; fallback to cutout mask; shadow compatible Added dither opacity mask base component (singleton) to main camera prefab Added first version of rust/standard-hair shader; spec, kajiya-kay, not physically accurate
9 Years Ago
Spiral stairs block - proof of concept
9 Years Ago
RUST-1255 Fix
9 Years Ago
Fix for motion vector shader mishandling non-HasLastPositionData; fixed particles getting extreme/wrong blur
9 Years Ago
lr300 sounds
9 Years Ago
baseline
9 Years Ago
merge from main
9 Years Ago
first pass bone armour
9 Years Ago
Fixed occlusion on standard lighting overrides; now handled by lighting func Fixed rust/std shader inspector layer open/close states in multi-materials Added fuzz layer to rust/std-hair + increased exponent range + using per-pixel normal for aniso vector calc
9 Years Ago
More sound polish
9 Years Ago
added bone armor suit disabled other bone armor types added cactus flesh item
9 Years Ago
lr300 gunshot beef up
9 Years Ago
Merged from pre-release
9 Years Ago
Improved bone armor textures Correct over/under for bone armor/mask
9 Years Ago
Merge from prerelease, hold on to your GPUs
9 Years Ago
Evac pipes in canyon now cull MT roll up doors now cull fixed some facility rooms in MT not culling big numbers decals on walls and doors in MT now cull fixed a not culling wall block and industrial prop in trainyard bottom powerplant chimney pillars do not cull (no more floating chimneys)
9 Years Ago
Added two more projectile rejection cases to combat log Hit area in combat log is lower case