127,218 Commits over 4,109 Days - 1.29cph!
Small draw distance changes to water plants and swamp trees
updated sitting generic pose RUST-119
Reduced invinsible time at spawn for some NPCs.
Simplified swamp tree coliders
Added "spawn individuals" concept to spawn handler, for example for hero trees to always respawn in a particular spot
Added respawn_individuals convar (toggles automatic individual respawn)
Added fill_individuals console command (respawns all individuals)
Added MonumentIsland test scene
fixed invisible chair pose
Fixing Missing Scripts errors in swamp_b
swamp_c loot fix & balance
Swamp_a and b fixes - Hero tree layer and map display
Fix for players getting stuck inside dredge buckets
Slightly increased LOD distances on wooden walkways
Moved big wheel chairs closer
Fixed swamp a,b & c water body height collider mismatch
Fixed swamp_b water collider size
bandit_town water body fix
network++
save++ (166)
humanoid vendor functionality
bandit town sell orders
fixed big wheel spin speed
updated bandit town with vendors + public works
Fixed melee attacks registering in AI as the weapon being initiator, not the player.
Improved hostility reaction for guards in bandit town.
removed clone entry in foliage.v1
RUST-120 - VM hammer - Fixed arm clipping with vm clothes
Animal roaming improvements.
Convars for bandit hostility settings.
Fixed some spawn issues with the bandit town
Network++
Save++
Hapis ocean tweaks for better underwater vegetation placement
Cargo ship progress backup
Fixed rocking chair position in the bandit town
Fixed typo in the abandoned cabins scene
modified scale of bigwheel
Added AddToWaterMap script to waterbodies in swamps and bandit town
Fixed bigwheel being too massive
Adjusted bandit town terrain anchors
Adjusted distance between medium sized monuments
Added more bandit guard spawns to bandit town.
Updated wooden cabins
Added static metal shopfront