1,596 Commits over 579 Days - 0.11cph!
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Use lower network range on a bunch of apartment entities / furniture
Fix missing collider physics materials on 13 entities across the apartment complex
merge from npc_turret_interference_fix
merge from npc_turret_interference_fix
Stop autoturret interference from being applied to npc sentries and making random turrets in the apartment complex not shoot anyone
Delete leftover bulky sofa prefab, replace with a regular static sofa
Fix pan clipping into kettle on the large apartment stove
Fix incorrect bear meat visual food setup on small stove
Fix various static entities in the apartment complex marking the player as hostile when hit (+general solution for all furniture)
S2P (feel free to stomp)
Fix "DisableSave is attached to a GameObject but can't find entity" warning spam when opening oilrig scenes and in builds
testlist, ran clean entity labels
merge from radtown_hlod_fix
Fix radtown not having an HLOD and looking bad from far away
merge from cargo_network_optims
Prevent fireballs and heli gibs from inheriting the global network group too
Fix "missing tree at index 0" error when loading playground scene
merge from cargo_network_optim
merge from industrial_garagedoor_vehicle_fix
Prevent dropped item containers (player loot bags) and dynamic cargo containers from inheriting the global network group when parented to cargo ship, spamming position updates to all players on the server
Set the network range for the containers to 512m so they can still be seen from far away
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Fix entity item ownership not preserved through reskin
New "Blocked by industrial piping" error when building is blocked by an industrial pipe (before it would say blocked by the entity the pipe is connected to, which could be far away)
Phrases
merge from blocked_by_piping_error
Add UI section in the keybind settings, add clan menu and contacts menu bind options, move crafting menu option to it
Enable clan name tag color accessibility option
merge from automated_testing
Fix military silencer not spawning in loot
When opening the spraycan reskin menu, the currently applied skin object you are looking at is now greyed out, instead of always being accessible and confusing - works with wallpaper too
https://files.facepunch.com/cipeaX/2026/June/17_19-28-ScratchyBass.mp4
Further spraycan refactor progress
Entities restrict whether they are in a valid state for reskinning by overriding CanBeReskinned / CanBeRedirectSwapped
Unified the way the reskin error toasts are sent, added 2 more - getting toasts when a reskin failed is now more consistent vs just not being able to open the menu
Fixed not seeing the amount of seconds you need to wait when trying to reskin a recently damaged entity
Some cleanup, moved BaseEntity.Reskinning to its own file
Add storage adaptor sorting to vending machines, fridges, wall cabinet
They previously didn't support it since they aren't regular storage containers
merge from quarry_speed_fix
Set belt scroll speed multiplier to 0.63 so the speed of the belt visually matches the speed of the other rotating parts
Fix broken materials on the mining quarry top engine with LOD1
merge from vending_purchase_clamping_fix
Another vending machine clamping consistency fix
merge from videoplayer_fix