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754 Commits over 457 Days - 0.07cph!

12 Months Ago
A bit more cleanup
12 Months Ago
Improve output formatting, use pooling
12 Months Ago
Fix a rare bug where F1 killing would start the 60s kill cooldown, but not actually kill the player. (could happen if the command is entered precisely while entering the incapacitated state)
12 Months Ago
Various improvements to the `debug.lookingat` command - now works on more objects and displays more information.
12 Months Ago
FIx powered water purifier accumulating a value when running on an nearly empty tank, then converting a large amount of salt water at once.
12 Months Ago
Resource dispensers respect max stack size
12 Months Ago
Also fix fps.limitinmenu capping fps when inside the workshop editor
12 Months Ago
Fixed fps sometimes being capped at 15 instead of 60 in the main menu, when using both fps.limitinbackground 1 and fps.limitinmenu 1
12 Months Ago
Fixed the locked crate shock effect not parenting correctly on cargo ship
12 Months Ago
Prevent water purifiers trying to convert more water than what fits into the output Fixes losing salt water when the output is nearly full
12 Months Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
12 Months Ago
Fix not being able to reskin a twitch rivals computer station via spray can
12 Months Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
1 Year Ago
Enable maintainMaxCondition on a bunch of deployables. (They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
1 Year Ago
Fixed missing "clone" and "clone all" radial menu option icons for all berries Fixed wheat, rose, sunflower and orchid using incorrect icons
1 Year Ago
Admin command to kill all bees
1 Year Ago
Changed spoiled produce consume sound
1 Year Ago
- Lock execution behind `commandblock.commands_enabled` convar, default to off - Show toast to player opening the menu while disabled to let them know - Add `commandblock.use_player` convar option - if enabled, commands will run using the last player who set them, allowing for a wider range of commands to be used
1 Year Ago
Relaxed deployment, removed groundwatch, reverted some files that got touched somehow
1 Year Ago
merge from main
1 Year Ago
Additional cleanup
1 Year Ago
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1 Year Ago
Merge from spoil_fruit_veg
1 Year Ago
Apply spoiling to black raspberries
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from main Fix protobuf,codegen,manifest
1 Year Ago
Merge from hackweek_spawn_all_deployables_command
1 Year Ago
Fixed debug logs
1 Year Ago
Fix it again, but better. Don't show empty firework patterns in the UI at all.
1 Year Ago
Fix error when opening admin ui, caused by empty firework pattern
1 Year Ago
Floor + ceiling paper work with existing admin wallpaper radius commands - passing a skin (name/id) applies it to fitting building blocks only - passing 0 applies default wallpaper everywhere (new) - passing -1 applies random wallpaper everywhere (like before) - added `print_wallpaper_skins` command to display a list of all wallpapers
1 Year Ago
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1 Year Ago
merge from bee_catapult_bomb
1 Year Ago
Catapult admin reload supports the bee bomb as a possible ammo type
1 Year Ago
`fixcars` now works for hot air balloons
1 Year Ago
Tweaks and cleanup
1 Year Ago
Merge from ballista_disablelegs_fix
1 Year Ago
Also rebuild legs on dismount in case convar was turned on while mounted
1 Year Ago
Merge from spatially_aware_gentlemen_club
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Fixed enablelegs convar sometimes changing to false by itself (happened when disconnecting while mounted to a ballista) BaseMountable now has a disableLegsWhenMounted option, enabled for ballistas
1 Year Ago
Fixed NRE spam when enabling legs for the first time
1 Year Ago
Fixed simulate_loot command using the furthest away crate in a 5m radius instead of the closest Added description and improved output formatting
1 Year Ago
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1 Year Ago
- Add description - Make sure stability convar is definitely always restored - Some cleanup
1 Year Ago
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1 Year Ago
`debug.spawn_all_deployables` command - spawns one of every deployable in a grid (sometimes useful for testing)