200,039 Commits over 4,140 Days - 2.01cph!
Current entity decay state saves and loads on server restart
Decay uses less memory on the server (meaning we can add it to everything)
Building block decay correctly resets when fully repaired
Fixed go to destination sometimes using the wrong combat ability for range.
Force Player commanded GPV BehaviourChain to report as valid
Fix rain surface ambience not playing
pivot orientation was reset on fishtrap gibs
fixed looking into fishtrap resetting timer
fishtrap traps faster
added footstep sounds to all the sprint animations
pistol viewmodel fixes ( clipping on the deploy animation, made the idle point straight ahead )
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CLuaShared::LoadFile_FromDataTable for GAME path now works without files actually existing in the filesystem
Fixed infinite loop in autorefresh caused by circular include() calls
Automated Linux Build #325
Automated Windows Build #325
Fixed dodged attacks not causing the combat state
Automated Linux DS Build #325
Dodge animation trigger should now get called.
fixed bug with players popping from stand up --> sleeping pose as soon as you walked close to them (the animator was disabled)
fixed sleeping orientation so it aligns with terrain better
tweak the playback speed for some animations
Attachments editor progress, EntityViewPrefab offset data
PlayerController dummy goal cleanup, module ref
Goals data copy support
Added combat ability re-selection to combat AI module (might not work properly yet)
fixed the player_model to use the proper animation controller
Added CS like weapon recoil. Needs tweaking a lot.
Fixed viewmodels spazzing out for one frame when deployed
this checkin has the attach bones setup properly (I HOPE!!!)
latest source data for units with new hand attachment points
Changed wheel dimension, forces
working on lod 0 and lod 1 beep truck
removed erroneous materials. tweaked metallic value on beep truck materials
switched round target selector and combat ability selector
Decision owns a Blackboard
lodding enginechassis and wheel rims on lod1
Pause load balancer while a ton of network packets have to be processed (perf + RUST-836)
Cleaned up PlayerController goal creation
Removed player AI module
Nework decay timer to client as well
Editor cleanup and tinkering