200,039 Commits over 4,140 Days - 2.01cph!
moved left hand bone and reexported animations
started to make anims work with dual spears
added nipples to children
added dodge to controller and combat.cs
made walk blend to idle better when stopping
Decision blackboard refactor
Replaced mission identifier
Blackboard trickle down fudgery
Attack ability sets speed to jog, not sprint
Change Combat Ability goal should actually be working now (but is getting a score of 0)
Added rust/stdwire shader to replace custom/wire; powerline cables now cast shadows
Removed deprecated conditional defines
Added Change Combat Ability action
BlackboardData quality operators
Quick cloud fix for outdated AMD firepro drivers on glcore/windows
BlackboardData potential fixes
Age + gender options on UnitSpawner
UnitSpawners will put humans into the player's tribe
Recoil + movement. Merge.
50% less derp on some fx.
Fixed a lot of recoil bugs
* Fixed a regression with SWEPs not being able to reload/SWEP:Think not working after switcing to an empty SWEP
* Fixed sorting by name in file.Find being reversed ( default behavior is unchanged )
Automated Linux Build #326
Automated Windows Build #326
Automated Linux DS Build #326
Matched bone scaling to what it was pre-patch
Water well deployable files (models, LODs, COLs, Animation)
Steam invite/join support for p2p listen servers
Automated Windows Build #327
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Automated Linux Build #328
Automated Windows Build #328
Automated Linux DS Build #328
Moved constant param computation to cpu; reduced per-vertex alu
Fixed remaining sky issues
Fixed incorrect near plane
Added revz toggle; default off
Made some code revz agnostic
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Automated Windows Build #329
Automated Linux DS Build #329