201,998 Commits over 4,171 Days - 2.02cph!
backup
beam puzzles a notch easier
Ignoring + deleting Icon file that plastic doesnt like
Improved bucket design to not clip with player's camera
Made animation less choppy - got boring after a while
Removing duplicate ALS project
Removed HeldItem Actions and replaced with interface
Cave_small_easy entrance rubberbanding fix
Cave_small_medium layout rework
GoalPlanSettings now strores a list of optional "fail on interrupt" references to other GoalPlans
Improved TribeTrackerWidget couroutine management to avoid rare IOEs
Adding a 0.5m padding to building allowed zones in caves to allow for slight construction angles and alignment error
Agent+Behaviour now deals with GPV slot state callbacks and failure history tracking
DecisionContext Confidence calculation is hooked up again, using new failure tracking
Fixed TribeTrackerWidget.Tracker.IsVisible NRE
progress, prevent building volumes outside caves
Condition asset organisation
Rolled all Corpse related conditions into single CorpseCondition with modes
DataParameters.id HideInInspector
Bunker rooms dressing scene for prefabs
More conditions cleanup
Removed useless Unit.Targeting component and related condtions, actions and a selector
Fixed NRE related to player commands reseting selected unit's current goals
AI : Human - Food module scoring tweaks, added Eat From Resource GoalPlan
Renamed "Behaviour Chain Selectors" to "Target Filters", added tab in DataBrowser
Updated all GoalPlan assets with new field names, because Unity is lying to me.
Added missing semicolon in CImage::CloseImage
Automated Linux Build #442
Automated Windows Build #442
Change enter vehicle text since we only have drivers at this stage.
Automated Linux DS Build #442
Removing old vehicle test classes
Removed latency emulator calls per request
NetworkEmulator comment edit only
Automated Linux Build #18
Automated Windows Build #18
Automated Linux DS Build #18
Setting players as NetworkEntity children of vehicles when they enter. Refactored NetworkEntity to allow for setting null parents. Added support for booleans in RPCs
Preventing vehicle interaction text when someone is already in a vehicle.