200,902 Commits over 4,171 Days - 2.01cph!
Stopping distance and autobreaking in NPC defs
Fixed giant spider invalid navagent type
Removed junkpiles & junkpile code.
Some Rust tree assets.
Rainy weather isn't as dark during daytime.
Manifest.
add background color to player panel portrait
set default portrait if null
Various combat related improvs.
Testbox is a singleplayer test arena.
Fixed rare orphaned client side entities
Use world cache in the editor by default as well when running only the client
manifest now generates objectList assets for all types of Definition<T>
Defintion<T>.All no longer uses Resources to load assets
project cleanup (namely moved a bunch of stuff to /Content, nuked Moss.Ai and Rust.Ai folders, moved all scripts to /Scripts)
manifest
Moved some plugins to standard assets/third party
Added ProBuilder and ProGrids
Rebuilt the testbox arena w/probuilder
NPC gizmos NRE fix
Arena crap
early exit out for dismount position checks
only driver can turn boat on/off or access fuel
Fixed the broken npc sound paths.
A few superficial new library prefab changes.
Simplified some magic projectiles.
Exposed ServerProjectile radius
Apex repair (namespace change)
Senses forgets dead/nulled/destroyed entities
Guards will no longer attack pigs and chickens for no reason
Boards no longer run away from guards
Nav agent radius exposed in defs, data cleanup
NPC vs NPC melee range checks have a little extra padding to account for the nav agent radius
Evil predatory animals no longer fight each other
Fixed flee timeout not being used
Cleaning up warnings in my code
Added support for randomising npc skin textures
Fixed NPCs considering other NPCs with no assigned faction to be hostile
NPCs longer see dead people
Guards no longer protect all the animals
Fixed score UI always showing
Agro/Target cleanup, preperation for threat/score calc