120,719 Commits over 4,018 Days - 1.25cph!
[D11] Start of copying symbol files
Slightly less crap walking controls
[D11] Wrapped input code in define to avoid generated code
[D11] Update Main Menu prefab
[D11] Main Menu buttons now animation position on transition state change
[D11] Network logging verbosity level set to sensible default on client, and supports command-line override too.
Actual fix for outline setup
Fix for unsafe LOD prefab creation. This means we'll need to fix the rig cache or something to allow skinned meshes to be streamed.
Fix for hooking up outline objects for streaming LODs
Fix for GameManifest-generate's client/server check
[D11] Network logging improvements for the server. Introduced command-line managed verbosity levels.
Don't parent player model for NPCs and other players (same behaviour as the local player)
[D11] Main Menu selection cursor now has an anchor point to accommodate resolution changes
NRE check in BasePath.
PlayerModel applies rotation in world space.
Improved behavior for NPCs on the custom A* pathfinder when they lose sight of player.
Tweaks to position setting for NPCs when they are parented / on Cargo Ship.
Projectiles don't inherit parent velocity if hitscan
Improved client entity velocity estimate
Fix for RUST-205 - Players forced to jump to walk through middle cargo containers
Optimized dynamic occludee bounds refresh; switched to sequential split-freq model
Fixed motion blur and culling-related popping issues on cargo ship
[D11] Re-enable notifications after solving zip files
▉▇▄█ ▌▋▆▆ ▆▊▌▉▇▊ ▉▅▍ ▌▋▍▌▆▋█▌ ▊▉ ▆▇▅▅▄▄▆▆▋▋ ▅▅▇█ ▌▌▇▇▉▉ ▊▅▉▍.
potential fix for all player types animating with a parent
BaseEntity velocity getters return the correct velocity for the local player
▍█▍▌█▅ ▍▋ ▍▉▊▆▆▅ █▆▋▄▋▋█▉ ▆▇▉▋▍██▋ ▄▆ ▌▅▅▊▆▄
[D11] Turn off notifications while I work out some kinks
fix for broken CopyComponent
[D11] Remove zip if already exists
▌▅▇▅▌ ▅▇▋▍▊▋▄▋▍▌_▆▇▄█▊█▉▌ ▉▋ ▉▄█▆▇▅
▋▍▉▆▄▊ ▉▋█▅▋▌▄ ▌▄▋▊▉▇ ▅▌▉▆ ▅▇▄ ▊▄▅ (▅▊▄▄: ▌▍▅▇▍▉ ▌▍▊▆ ▊█▇██▊▉▅▆ ▆█▄▅▋▇ ▍▄▍▉▉▇▉ ▊▌▅▍ ▍█▋▍! ▉▆▆▇▉▋▍ ▊▆▇▉▍▇▋▉!)
[D11] Remove the zip after copying
M39, lods world model and view model and textures
[D11] Copy the zip to the build drive for before deployment
[D11] remove IP so nobody accidentally attaches to the milestone server, now that the build has been sent out.
Fixed bundle assignments on some cargo ship materials
▆▄▊▄▄▅▊▋▍▋▄ ▆▆█▄▆▆▅▌▇ ▆▊▌ ▆▇ ▅█▊▊▄▆▌▍ ▇▍▆▋▆▅ (█▉▅▋, ▇▍▋▊ ▄▋▍▌▆▋▇ ▄▊▆█▊)
Sickle meshes and textures
More work on scientists spawning on cargo ship.
Cursed cauldron meshes and prefab
Fixed vending machine breaking when placed on wooden foundations
[D11] Zip the build of the server
Reverted recent client-side changes to make Scientists animate/orient properly on Cargo Ship (it was too hacky).