120,732 Commits over 4,018 Days - 1.25cph!
[D11] [UI] Take all items from loot panel action implemented
fixed cargo ship rhib and cargo ship saving
[D11] Fixes needed for xb1
Fixed LOS on vehicle storage boxes (comparing layer mask vs layer index)
Disable lerp when attached to bone (fixes explosives not following door open / close animation when attached)
[D11] Disabled movement controls when the player is controlling a menu with the analogue stick
Added AssetDatabaseEx to simplify finding/loading assets in the editor and to exclude client/server processed prefabs.
[D11] Notify of server upload and display version in teams
[D11] Test out the server upload
[D11][UI] UI hold events Implemented , UI event interfaces renamed for greater clarity
Fixed APC projectile speed regression
[D11] Temp workaround for unity bug with script debugging enabled and VS attached
[D11] Make sure to lowercase the jenkins method
[D11] Turn of notifications again for server deploy integration debugging and also lower case some methods for jenkins script
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[D11] honor Jenkins build case sensitivity
Gibs inherit parent from their entity
Enabled crunch compression on more nature assets
skull fire pit volume fix oOOooOooOooOooo
L96 handling sound tweaks
locker slot fix
burlap name fix
cargo ship convars for duration, egress duration, enabled
use 6 as a scalar divisor when calculating radiation/cold protection (regression fix)
merge from main/cargoshipsounds
cargo ship ambient sounds
tactical gloves available at bandit town
balance for gloves
tactical gloves remove aimsway
tactical gloves available at scientist compound
extra clothing slot, giddyup
imrpoved world loading time by removing OceanPatrolClose (unused)
fixed AK47 very very slowly driving upwards
Tweaks to NPC Turrets on Cargo Ship.
Small tweaks to Scientist settings.
Tweaks to spawn options for NPC Turrets.
always mount cargo ship above rowboat height so you aren't knocked off
cargo ship spawns as a world event by default
cargo ship propeller is deadly
protocol++