127,271 Commits over 4,109 Days - 1.29cph!
Fixed player step detection glitchiness on stairs
Reduce Maximum Allowed Timestep
Fixed servers not getting listed
Server print when connected/disconnected from Steam
codegen for playerseed command
Chat uses textmeshpro
Fixed serverlist refresh button description
Don't add 30 sleeping bags labelled "FUCKERS" to the death screen
[D11][TUTORIAL]FIX: Some animals will disappear after you kill them.
[D11][TUTORIAL]FIX: The warehouse is missing on the map.
▍▍▍ ▆▇█▆▄▋▌▉▇ █▊▆▆▊▌▉ ▅█▆ (▍▋▅▍▇ ▌▊█▍▍▅▇)
Fixed checking out failed text
Nicer in-editor progress bars with update/phrases
Fixed some wrong localization tokens
compound building prefabs for map makers
Additional barrel spawn location at launch site office buildings to prevent 30 barrels spawning in one room
Watchtowers can no longer be placed under terrain (exploit fix)
leylock no longer uses codelock guide mesh
Removed placeholder cube and use building plan while deploying locks
Steamworks currency format updates
Experimenting with unloading prefabs
Temporary fix for client depending on ServerProjectile
M39 attachment positions & vfx.
Bolt brake fix.
Test scene backup.
rare research cost lowered to 125 from 250
very rare research cost lowered to 500 from 750
tweaks to shader (a touch of fresnel)
Fixed not being able to close Modal.Success on itemstore
Server count text localized
wood/metal/cloth localized
Added context menu to text component to add a localized component
Localized option headers
Localized option tooltips
Show inventory refresh over childlock, to explain icon loading delay better
Don't refresh workshop/inventory every time you tab to it
Added FadeIn/FadeOut options to TabToggle
Nixed the pfx_bolt_open_smoke anim event. Fumes now embedded with the cartridge ejection effect instead.