reporust_rebootcancel

132,971 Commits over 4,293 Days - 1.29cph!

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Subtracting 36501 (see #rust)
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bundle fix
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Use 900p resolution on base xbone
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Added GPU & CPU timings to performance UI
7 Years Ago
[D11][UI][#2321] Fixed been able to split stacks while dropping
7 Years Ago
Added Height Blending Alpha shader SF Added height blending control to cliff_shader (default values to cliff_medium_low_a mat) Moved new shaders and SFs from root to Assets/Content/ShadersRevamp
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[D11] [UI] Cosmetic tweaks to the Pie menu
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[D11] [UI] Fixed server define.
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[D11] [UI] WIP Further implementation of sleeping bag marker.
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player animator update - Added emotes base state, emote bool, blendtree setup
7 Years Ago
[D11][#2092] Ensured prefabs have pickup objects set
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[D11] [UI] WIP sleeping bag map marker implementation.
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[D11][#2092] Fix for pickup.enabled been set to false during reimport
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[D11][UI][#2317] fix for crash splitting recycler output
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Added missing TERRAIN_NORMALS define to Terrain Sampler SF
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removed cliff test files first definitive batch of coastal and inland cliffs cliff shader improvements to the bias between macro and micro normal maps
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[D11] [UI] Linked map marker prefab reference on sleeping bag entity.
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[D11] DTLS unencrypted API socket error spam fixes on peer disconnection, and some optimisations.
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Fixed junkyard APC mat
7 Years Ago
[D11] [Audio] Adds debug functionality to count frames captured/rendered to help identify if/when either the capture/renderer thread has locked up and stopped responding.
7 Years Ago
[D11] [#2302] Moved out of ammo auto reload to avoid issue where other players wouln't see reload animation
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[D11] [Audio] Fixes null pointer crash when pulling/inserting headset.
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[D11] [UI] Fixed server define error.
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[D11] [UI] WIP progress on the sleeping bag map markers
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Better
7 Years Ago
Should be a proper interior/exterior transition, pending Unity fixing the indirect specular probe bug.
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merge into main
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merge from main
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[D11] [Audio] Fixes start/stop/resume recording functionality
7 Years Ago
[D11] [Audio] ensure we don't have buffer size runaway and only add audio to buffer when we are actually recording.
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[D11] [Audio] Checking in WIP... Tidyup code a bit...
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Fixed Rustige Egg not taking splash damage
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