107,925 Commits over 3,867 Days - 1.16cph!
prefab update with build volumes and crate spawns
Added head tracking to PlayerInput
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merge from main/weatherambience
setup the player mecanim for 2handed sword animations
added the 2handed sword worldmodel prefab.
Added wood armor jacket and pants models, mats, and basic prefabs
Added roadsign pants models, mats, and basic prefabs
Removed cloth shirt from roadsign armor jacket model
Fixed decal shader on DX9
Fixed water2 screwed up on dx9+nvidia
First attempt at fixing water2 center patch frame delay (needs more hw testing)
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Reduced rotor blur opacity
Added minor safety cooldown to prevent multijump exploits
Updating collisions for some jump distances, allowing ladders on the structure, prefab scene update
changed steam item image url
organised tshirts
Adding models, materials and collisions for the monument
Tweaked freelook smoothing (use raw input, only smoothen when alt is released and the head snaps back)
Handle invalid item in load more gracefully
Added climbing state (between grounding and sliding) where the player can hold its position and move sideways but not upwards
Changed slope speed adjustment to mostly affect sprinting speed (feels somewhat less like an 80 year old)
Fixed wobbliness / bounciness when trying to move up a stair that's slightly too high to move up
Improved ground normal detection (use exact normal instead of some interpolated shit)
added black longsleeve
hardcoding steaminventory id's so there can't be any future fuckups
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Server print steamid etc on death messages - for 3rd party stat systems
Fixed steaminv schema bug
Bone armor models, materials, and basic prefabs