reporust_rebootcancel

107,941 Commits over 3,867 Days - 1.16cph!

9 Years Ago
Fixed missing shoreline wetness in non-pvt terrain shader path; also fixes flashing in low shader LOD
9 Years Ago
rigged up and started animating the viewmodel for a 2handed sword
9 Years Ago
Added PVT toggle back to UI Tweaks on Performance section; default off until I figure out the anomaly
9 Years Ago
undid, needs work
9 Years Ago
Fixed explosives not damaging deployables all explosions use line of sight now
9 Years Ago
Alternative deployable volume check that prefers minor clipping over additional padding
9 Years Ago
Fixed F2 menu UI elements ignoring convar changes made via console
9 Years Ago
Removed "Max Decals" setting from the F2 menu (unused)
9 Years Ago
Changed serverside player collider to the same capsule local player movement uses
9 Years Ago
Fixed that deployables would block building block placement Fixed that deployables required a default distance of 1 between each other (now 0.5 again) Fixed foundation step and triangle foundation placement verification being fucked Added more detailed deploy volumes to a lot of deployables Network++
9 Years Ago
tweaked the position of the worldmodels for some of the melee weapons
9 Years Ago
Temporarily reverted GameTrace
9 Years Ago
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9 Years Ago
Fixed construction placement guide snapping away when someone walks into the building volume
9 Years Ago
Added some additional safety padding to all building shells (fixes melee foundation damage exploit)
9 Years Ago
made sword/machete blueprints more common
9 Years Ago
Mix tweak
9 Years Ago
melee accuracy fix
9 Years Ago
compile error fixes fix landmine not showing +1 when picked up
9 Years Ago
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9 Years Ago
traps spawn in supply drop landmine activates after you walk off it landmine can be disarmed by someone other than who set it off (and they receive one)
9 Years Ago
Indoor ambience volume reduction tuning
9 Years Ago
fixed the attack animations for the new sword added a stabbing animation for later (if helk decides to add a stabbing attack) played the throw animation when the player throws a spear.
9 Years Ago
Consistent fade on underwater spec occ
9 Years Ago
Cleaned up quick fix from previous commit Ghetto hack for SSAO due to command-buffer nonsense
9 Years Ago
Deprecated DontBecomeSolidWithPlayerInside Added volume checks on deployable and construction placement
9 Years Ago
Quick rush fix for minecrafty / water horizon issues
9 Years Ago
protocol++
9 Years Ago
fixed bug with wickspark showing up as a white cube at distance, increased HDR value survey charges less likely to slide down hills updated survey charge visuals updated survey charge icon can throw survey charge farther
9 Years Ago
Re-positioned 3rd person salvaged tools
9 Years Ago
bone knife takes less cloth bone club does more damage
9 Years Ago
Fixed CommandBufferManager edit-mode shenanigans
9 Years Ago
added machete added sword stone spear takes resources instead of wood spear (exploit fix) lowered cost of salvaged icepick
9 Years Ago
updating survey charge
9 Years Ago
Added a debug scene for SESSAO
9 Years Ago
stone spear takes 300 wood instead of 1 wood spear (exploit fix)
9 Years Ago
Fixed black sky in broad daylight; usually when starting with water1 enabled Fixed SESSAO not working with water1
9 Years Ago
new charcoal texture set, metal_panel_c texture set, refinery prefab setup, refinery models, collisions and gibs files
9 Years Ago
Deferred decals now work both in edit mode and on the scene camera Added some interesting test cases to the DeferredDecals scene
9 Years Ago
Deferred decal refactor DeferredDecal SpecGloss support
9 Years Ago
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9 Years Ago
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9 Years Ago
players no longer bleed Kool-Aid (ie. made the blood color darker/realistic)
9 Years Ago
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9 Years Ago
Removed some debug code from deferred decals Added blood decal to DeferredDecals scene (something is fishy)
9 Years Ago
viewmodel+worldmodel for melee weapons ( sword / hatchet ) sound fx for sword / hatchet fixed some errors with the anim controllers for the salvaged axe / icepick