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129,911 Commits over 4,232 Days - 1.28cph!

10 Years Ago
Include desync / lag in projectile verification
10 Years Ago
Fixed projector multiply decal shader compilation errors Nuked image outline shader; wasn't compiling / up-to-date
10 Years Ago
Projectile entity distance verification takes entity speed into account instead of always assuming the worst-case (i.e. helicopter)
10 Years Ago
Fixed revz loading in DX9 broken (RUST-907) Cleaned up reverse depth code a bit
10 Years Ago
Merge from main
10 Years Ago
Warn when physics buffers get too small
10 Years Ago
Increased physics buffer size
10 Years Ago
Fixed water going nuts after alt+enter Fixed water foam disappearing/reappearing after alt+enter Increased water smoothness a bit
10 Years Ago
Fixed SavasIsland tier 1 loot crate
10 Years Ago
Fixed alt+enter crash
10 Years Ago
Made some logs more detailed to provide more info for server owners Added projectile_desync convar (specifies max allowed client desync before projectiles are ignored)
10 Years Ago
Fixed entity leak at world origin that could lead to huge performance drops / server join times (RUST-749, RUST-776, RUST-909)
10 Years Ago
Fixed revz FX/pixelate (censor) shader + a few others
10 Years Ago
Fix for RUST-911
9 Years Ago
Water Desalinator normal map rebake to be synched with low mesh
9 Years Ago
RUST-873 fix monument metal buildings roof transparent (low decor & object quality)
9 Years Ago
RUST-716 Fix - Collision missing on small section of wall
9 Years Ago
F1 menu dev layer toggles can be accessed by admins as well
9 Years Ago
Resources are allowed to spawn in cupboard radius
9 Years Ago
Compile fix
9 Years Ago
Building structures - Silos models/LODs/COLs and prefabs Powerplant update
9 Years Ago
Throwable weapon anim changes, animator update & events
9 Years Ago
Added different anims for shallow and deep surface Added ligth based projection Active only on Q >= 1
9 Years Ago
Updated water prefab
9 Years Ago
Merge from main
9 Years Ago
Merged water caustics to main
9 Years Ago
Conveyor Belt crane model/LODs/COL/Prefabs Powerplant & Trainyard update
9 Years Ago
Fixed weapon attachments leaking their entities to clients
9 Years Ago
Reset all AH values on disconnect
9 Years Ago
Fixed revz DX9 whiteout player preview model (RUST-950)
9 Years Ago
Meat cutting sounds
9 Years Ago
More item pickup/drop ui sounds
9 Years Ago
Added caustics wind scrolling + mat param; default = just enough to be noticeable Added caustics tiling + mat param; default = halved from previous, larger spacing
9 Years Ago
Merged in caustics changes from wrong branch
9 Years Ago
added muzzlebrake and muzzleboost models / materials / prefabs
9 Years Ago
added 3rd person animations for several weapons ( bolt_rifle / smg / m249 / semi_auto rifle / rocket launcher / pump shotgun ) changed some of the player animations to synch up better with the world model animations fixed attachment points for semi_auto pistol
9 Years Ago
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9 Years Ago
Updates to Throwable hatchet prefabs/animators/ironsights
9 Years Ago
Tweaked water caustics a bit Fixed revz underwater thickness
9 Years Ago
Removed aim condition from stone hatchet animator Streamlined setup, all three hatchets now use same anims & animator, additional animations deleted, folders cleaned up
9 Years Ago
Fixed animator warnings on non-throwable weapons
9 Years Ago
Merge from main
9 Years Ago
Fixed water catcher physics layers (RUST-839) Water catchers use RendererLOD
9 Years Ago
deleted uneeded hatchet anims
9 Years Ago
Disabled player and projectile collision on all farmed plants
9 Years Ago
9 Years Ago
Fixed water catchers using the protection properties of metal building blocks
9 Years Ago
Few changes to prevent gbuffer occlusion replacement, accumulate changes instead More LSO changes
9 Years Ago
Sound priority tweaks
9 Years Ago
Building Structure - Water tower - model/LODs/Prefab Trainyard/WTP backup