reporust_rebootcancel

138,064 Commits over 4,505 Days - 1.28cph!

12 Years Ago
Minor code cleanup
12 Years Ago
Fixed lighthouses spawning underwater
12 Years Ago
Dying/bleeding overlay
12 Years Ago
Fixed spawn filter of clutter flowers
12 Years Ago
Changed _placeholder normal import settings Added support for that 9th splat; blend mask is currently disabled due to shader limitations
12 Years Ago
Holding Alt looks behind you
12 Years Ago
changes for server to know when broken
12 Years Ago
merge from main
12 Years Ago
Fixed blend masking shader limits
12 Years Ago
minor refactor
12 Years Ago
added condition vars to a bunch of items
12 Years Ago
merge into main
12 Years Ago
protocol++
12 Years Ago
Renamed some functions, guns now lose condition when fired
12 Years Ago
Checking in missed textures for the longsleeve tshirt
12 Years Ago
Fixed bug in normal atlas gen
12 Years Ago
save protocol++ (condition system)
12 Years Ago
added projectile thickness for arrows & pellets unrepairable items that break are now destroyed fixed a few crashes added pump shotgun
12 Years Ago
saveprotocol++ (sorry!)
12 Years Ago
only send condition when full integer changes
12 Years Ago
stacking fix
12 Years Ago
shotgun controller tweaks
12 Years Ago
made sure all of the weapons had the "dryfire" state
12 Years Ago
Fixed scrollwheel stopping at broken items or non holdable items (food) pump shotgun fire delay matches pump speed
12 Years Ago
fixed bug with shotgun holster animation playing by default.
12 Years Ago
Backup before I break shit.
12 Years Ago
Delete.
12 Years Ago
Replace.
12 Years Ago
Backup.
12 Years Ago
Merge from main
12 Years Ago
Made spanning tree handle multiple passes in a nice way Added DecorUtil class (methods for easy spawning of decor) Added powerline placeholders to roadside Made roads generate cliff topology if required when modifying the terrain around them Improved edge fadeout of terrain map area modifiers
12 Years Ago
Pressed a bunch of buttons on TestLevel until it stopped making Terrain errors
12 Years Ago
Fixed inventory perf issue (especially apparent when firing a weapon)
12 Years Ago
ore armor shotgun pellet drag
12 Years Ago
Removed shadow/outline from chat to fix perf issues
12 Years Ago
Disabled chat debug spammer :0
12 Years Ago
missing meta
12 Years Ago
Fixed icons staying on screen if starting to drag while already dragging (using alt mouse buttons)
12 Years Ago
Fixed server compile error
12 Years Ago
Fixed chat not hiding when switched off in F2 menu
12 Years Ago
Tweaked how rich text is sanitised from chat Decoupled camera angles from viewmodel angles
12 Years Ago
Removed terrainPaint from testlevel terrain; added temporary script to bind necessary shader properties instead (both edit & runtime) Cleaned up legacy terrain shader from terrainPaint specific stuff; keeping important changes on the legacy-terrain branch for now Minor patch to TerrainSplatMap so it doesn't blow up with zero splats
12 Years Ago
Gibs for the tier1 wall block
12 Years Ago
Forgot terrainBindShaderProps execute in edit mode
12 Years Ago
Cleaning/Refectoring Network protocol++
12 Years Ago
added missing recoil to shotguns (whoops) properly implemented projectile drag coefficent
12 Years Ago
added missing recoil to shotguns (whoops) properly implemented projectile drag coefficent
12 Years Ago
Simplified player belt code Aded fail safe to viewmodel holstering
12 Years Ago
Adding all the textures for the corrugated building skin
12 Years Ago
fixed some errors on the bandage animations.