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127,190 Commits over 4,109 Days - 1.29cph!

8 Years Ago
vending machine admin panel tweaks
8 Years Ago
Fixed prevent building volumes
8 Years Ago
Rocket factory walkway textures
8 Years Ago
Binary skin cache implementation (improved skin loading time with less stutter) Skins are now compressed in memory (reduced runtime memory usage)
8 Years Ago
Skin cache optimizations and profiling
8 Years Ago
Fixed Profiler sample mismatch when creating entity on the client
8 Years Ago
Merge from main
8 Years Ago
terrain stuff
8 Years Ago
8 Years Ago
Steamworks path fixes
8 Years Ago
Fixed server bundles
8 Years Ago
8 Years Ago
Trigger commit test
8 Years Ago
Another test commit
8 Years Ago
8 Years Ago
more cliffification
8 Years Ago
tweaked crouchwalk animations, jumping animations added climb left / right animations
8 Years Ago
Updated to use new BuildInfo.json system Added buildinfo server command Updated GoogleAnalytics
8 Years Ago
Test
8 Years Ago
Another test
8 Years Ago
Test
8 Years Ago
Test
8 Years Ago
Test
8 Years Ago
backup
8 Years Ago
backup
8 Years Ago
wip
8 Years Ago
Run skin manifest JSON deserialization in a thread
8 Years Ago
Merge from main
8 Years Ago
Some skin cache tweaks (uses .cache file extension, supports loading from cache even if no source image exists)
8 Years Ago
Removed unused prefab instantiate from Skin.ReadDefaults
8 Years Ago
Plugins
8 Years Ago
Merge from skin_cache
8 Years Ago
backup
8 Years Ago
pre-splat
8 Years Ago
Added position / rotation to entity find commands Added find_radius console command (returns info about entities in radius around player)
8 Years Ago
Added find_self console command
8 Years Ago
wip
8 Years Ago
progress
8 Years Ago
miner hat model properly becomes emissive when on Animals will no longer randomly get stuck when fleeing Animals have more interesting flee behavior, constantly evaluating the best place to go to avoid threats
8 Years Ago
rocket wagon model, LODs, COL,Prefabs
8 Years Ago
launch_site prepping/scene management
8 Years Ago
Fixed culled ragdolls remaining invisible after culling is disabled
8 Years Ago
Fixed entity network group sometimes not updating (invisible animals)
8 Years Ago
BaseNpc kill optimization
8 Years Ago
Removed bullshit ref keywords from NetworkVisibilityGrid
8 Years Ago
Added FindInvokes method to InvokeHandler
8 Years Ago
Include list of active invoke method names in entity info (find_entity etc)
8 Years Ago
Merged factory level with launch_site level, organization Monument & Building splats
8 Years Ago
Walkway textures
8 Years Ago
backup