127,620 Commits over 4,109 Days - 1.29cph!
water_well_a mini monument
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added female pubic hair cap with shared skin/hair material to hair_caps branch
Fixed inverted brightness in skin dual layer
Updated hair spec and rough property names + values on existing materials
water_well_a mini monument progress backup
Updated hair shader inspector
Added core/skin (haircap-layer) shader
Beancan grenade admire fix
Fixed moon brightness regression
Fixing a GameObjectRef (build warning)
Fixed "lock" game object on shopfront being on unnamed layer
Finished pine trees LOD0 / added prefabs
Fixed options being invisible until toggled when opening options tab in main menu
Fixed UI.Options.KeyBind trying to change its name all the time
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removed raid ability from fire arrows (for now)
created new hair cap material that blends with skin, and tweaking textures and mesh
Added base+biome tinting to core/foliage
Added copy/paste buttons to all core shader inspectors
skin approval
raid ability added back to arrows, but nerfed
Merged back in subtracted ai stuff.
Added static building part prefabs
water_well_a backup/progress
Loadbalanced AI senses.
Misc ai behaviour tweaks.
Junkpile spawn tweaks
Always show loot container health
Fixed NRE in CommunityEntity.AddUI
Fixed NRE in BasePlayer.UpdateHolsterOffsets
Potentially fixed ArrayTypeMismatchException in HttpImage
water_well_a mini monument progress
Potentially fixed UnityException in AsyncTextureLoad
Increased junkpile spawn attempts
water_well_b mini monument files prep
Implemented network stream seek
Fixed exception in Skin.FromFolder
Potentially fixed InvalidOperationException in HttpImage
Fixed outdated API usage in HttpImage
Potentially fixed NRE in Planner.DoBuild
Fixed ArgumentException in bloom image effect
Fixed ArgumentException in bloom image effect