127,458 Commits over 4,109 Days - 1.29cph!
Hapis tunnel work and more AI prep
Network++
Save++
Persistence++
Sewer entrances across the game have a better daylight transition
Fixed harbor spawns
Fixed hilltop rocks sometimes overlapping small monuments
Scene2Prefab Monuments and World
Added Building type environment volumes to all buildings in monuments
Scientist behaviour improvements
Hapis scientist setup at ME complete
Optimized foliage placement checks with lots of different foliage types
Adjusted forest splats according to Vince's guidelines
Scientists now move back to spawn if they've been out of range of it for a long enough time.
Forest rocks add stone splat around them
Arctic forests use snow splat again
Removed stone splat from sand (to be added via rocks)
Reduced oasis size in arid biome
Removed forests below a few meters altitude in temperate, tundra and arctic biomes
Smoother cliff transition
fixed task list not displaying with certain resolutions
updated forest population rules in Temperate
Scientists should not move when crouched.
Tweaks to retreat cover vs flanking cover for Scientists.
More on ducked behaviour for Scientists.
Even more on ducked behaviour for Scientists
arctic pop
cave colors/reflectivity tweaks
Optimized TryWakeUpDormantAgents
Slight improvement to Scientist voice com.
First try at improving scientist awareness of shooting allies.
▅█▆'█ ▆█▄▉ ▍▆▇▊ ▇▍▊▉ ▇▊▍▄ ▌▅▉▊ █▉ ▍▆▄▅ ▉▅▋▍▆█ ▌▆▍▋█▍ ▉▌▌▅▄ ▋█▆ ▅▅▌█▍▍▌ (▉▄▋▉▌▉▌▊).
Added stone splat to sand