127,222 Commits over 4,109 Days - 1.29cph!
merge into main
360 look in rowboats
Enabled normal / tangent import on triangular wall conditional models (Windows missing shadow fix?)
offshore tweaks for better junkpile spawns
fix for ch47sci killing actual players not just NPCs when leaving map (rare admin edge case)
nothing important (merge into main)
Disabled player model pooling by default
Network++
Fixed server use distance regressions
Larger prevent build volumes on water junkpiles
Foliage polish / color corrected new foliage / added custom vertex normals / rebaked billboards
fixed being unable to repair boats due to decay
easier to access rowboat storage
fixed null group setting errors when spawning vehicles
rowboats that lose their driver will eventually turn in circles and stop
Ambience emitter perf bug fix
Mix tweaks
CH47 engine distance crossfade fixes
can push rowboat with 0 calories
ch47 particle lag fix
boat spawn lag fix
Mix tweaks
Quick spas12 gunshot + handling levels pass
Mix tweaks
Boat engine sound tweaks
NPC aim fixes
locked hackable crate (ch47 event)
ch47 ai work
ch47 crate dropoff
ch47 no longer orbits water wells or tier 0 monuments
Range fix for scientists mounted to the CH47.
protocol++
more sensible cargo heli spawn timings
m249 ai balance
extra scientist at ch47 rear
ch47 scientists become unhostile after 2 minutes of not receiving fire
hitting scientists also causes the heli to aggro
m249 AI balance
minor AH fix for laptop
added map marker to ch47 crate
Added pool.debug to standalone builds (only works in development builds)
Hapis, Savas, Koth ch47 drop points
Save++ because Helk decided to commit all monuments
Network++
Final pass on duplicate kill prevention on Scientists + minor cleanup
Compound breaking line of sight on main street
Added scaffoldings and tarpaulin awnings greybox
Removed some (presumably unintentional) debug logs from auto turret
made light_short mat brightness value 1 from 0.5 and tweaked alpha of diffuse map
Made guides opaque when placing in water
Tweaked foliage displacement to mitigate zfighting + look more stomped
Fixed potential NRE in HairDyeCollection
locked crate no longer accepts player items
vehicles no longer collide with ragdolls (sorry flash)
Willow bush / custom vertex normal / fixed green vertex color / rebaked billboards
longsword cost reduced
HV rocket cost reduced
rocket launcher cost reduced
rocket launcher durability increased
targeting computer stackable
cctv stackable
binoculars researchable
Properly clear prefab pool when disconnecting from server