127,222 Commits over 4,109 Days - 1.29cph!
Fixed super rare pooling NRE (maybe)
SAP costs 4 hqm instead of 8
SAR now has an hqm cost of 4
SMG HQM cost halved
Heavy plate move speed nerf very very slightly reduced
Heavy plate costs halved
longsleeve + tshirt cost 20 scrap to research (was 75), slightly higher radiation protection
long sword cost reduced
hv rocket cost reduced to almost 1/4 that of rocket
hv rocket damage reduced to 1/4 rocket
rocket lancher cost reduced
rocket launcher durability increased
hide armor costs reduced
ch47 health balance
ch47 damage effects
ch47 drops crate when killed (if it has one)
ch47 polish
less junk in elite crates and airdrops
AK47 more random recoil
AK47 HIP FIRE ONLY has more aimcone ONLY HIP FIRE RELAX
hacked crate landing effect
ch47 is hostile while orbiting
phrases
manifest
skin approval
random seed for server created projectile effects (scientists shooting)
added 'swap seats' command to options menu (default = x)
Louder headshots
Potential fix for sounds occasionally being occluded incorrectly
Fix oversized rustle triggers on some of the new trees
Potential fix for rare issue that could cause dual wielding / player model corruption
Enabled pool.player_model by default again
Fixed "Attempted to create Sound from null SoundDefinition" when picking up some items
Improvements to CH47 mounted scientists.
Improved LOS for CH47 mounted scientists.
progress backup
house ruins greybox models
Fix some levels being wrong underwater
Added additional info to entity console commands
Added entity.find_status console command
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Fixed rare orphaned client side entities
Use world cache in the editor by default as well when running only the client
early exit out for dismount position checks
only driver can turn boat on/off or access fuel
Block player inputting items into elite crates
Fixed thrown items sometimes being invisible until they hit something (projectile pooling bug)
scientists gate greybox sketch
compound level progress backup
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compound progress backup
scientist sentry turret greybox
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less derpy boat jumps (waterfalls/foundation steps) via dynamic drag based on submerged fraction
made test heads area with test heads materials