127,180 Commits over 4,109 Days - 1.29cph!
Fixed server side stair collider rotation sometimes being incorrect after rotating
sound player culling for awning
Diving Mask LODs
Material fixes
Added clothsim awnings to the compound scene / tweaked no-stripe materials
Fixed missing LOD0 on diving mask
Added windx manager api to compute wind force at location
compound vending machine baseline
replaced vending machines to NPC vending machines in level
scene2prefab
Added scientist spawns and patrol prefab to level
Navmesh setup
Scene2Prefab compound
big bag o changes
scene2prefab compound
compound terrain blend map tweak
Compound walls / added additional LOD level
NPC turrets ignore NPCs when targeting.
Moved viewmodel clothing meshes from prefabs/arms to their respective clothing folders.
static small water catcher and t2 bench
Improved hostility checks for Scientists.
Better wall stacking prevention via new building proximity component (reduced false positives and false negatives)
Fixed client / server time offset being wrong when the client has been running longer than the server (regression from 26545)
loading platforms final models/prefabs
bag o changes
scene2prefab compound
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compound shops and stations decals
scene2prefab compound
Compound emergency stairs meshes/coliders/prefabs
replaced emergency stairs with final prefabs
scene2prefab compound
Rusty texture variant for compound scaffoldings
Workaround for using half height floors as shelves behind doors / wall frames
Improved water shader and materials to replicate IOR closer to water
Added underwater reflection and proper IOR-based fresnel
Added control parameters for near wave normal and displacement scale
Fixed regression in caustics when underwater (needs proper water volume)
NPC vending machine tweaks
Tower scaffolding mesh/lod/prefabs
updated all awning prefabs
fixed awning NRE
removed groundwatch from scientist sentry
added always on hobo barrel
fixed audio on awnings
Added wetsuit viewmodel
Inflated all viewmodels to work over the default arms and fit together nicely (glove/jacket combinations)
cherrypicking garage doors from puzzles
SavasIsland offshore tweaks
closed off railroad gate
placed always on hobobarrel + extra spot on platform
replaced temporary stairs to tower with final prefab
scene2prefab compound
Minor Savas fixes
Fixed some broken Hapis map sounds
Scientists that spawn as non-hostile will now assume a relaxed pose upon spawn.
Scientists following waypoint paths will now pause at the correct points of the patrol route.
big bag o fixes of the morning
restricted access to roofs, only scientists there
signs improved
fixed fucked up material links on awnings
Removed leftover support sockets from roof