reporust_rebootcancel

138,169 Commits over 4,505 Days - 1.28cph!

11 Years Ago
Fixed keys.cfg overriding new keys added in keys_default.cfg
11 Years Ago
13066 rollback
11 Years Ago
reference coroutines by IEnumerator because stopping them with the Coroutine class throws errors (300 errors an hour)
11 Years Ago
Branch
11 Years Ago
Fixed NETRCV_ReadBytes returned false on suicide
11 Years Ago
Yield a frame from time to time during stability warmup (temp fix for Multiplay killing our process on startup)
11 Years Ago
EAC updates
11 Years Ago
Fixed
11 Years Ago
first person laser prefers aiming accuracy over viewmodel accuracy updated beam shader for laser
11 Years Ago
Beam shader + script fix
11 Years Ago
laserbeam tweaks
11 Years Ago
flashlight beam changes
11 Years Ago
laser recoil bonus nerfed to 20%
11 Years Ago
Improvements.
11 Years Ago
updated beam effects (again) fixed 3p laser perf issues updated flashlight beam texture
11 Years Ago
merge from main
11 Years Ago
merge into main
11 Years Ago
changed material settings for some of the addon textures so they don't look so blurry from firstperson tweaked the 3rd person rifle pose so it's more aligned with the 1st person.
11 Years Ago
Added automatic mesh splitting to collider batching
11 Years Ago
Added refresh_colliders and refresh_renderers console commands
11 Years Ago
Batching vertex count / submesh cutoff is adjustable via convars
11 Years Ago
Made player movement more direct
11 Years Ago
EAC update
11 Years Ago
Divide by zero error (uncommon)
11 Years Ago
Fixed bug reporting error
11 Years Ago
Don't network spectating players
11 Years Ago
Model import defaults
11 Years Ago
Enabled vertex compression in player settings
11 Years Ago
Fixed beam shadow uv tiling issues with variable beam length; now world scaled Replaced planar fade strength with actual angles; more intuitive
11 Years Ago
Defaults
11 Years Ago
Added world based beam shadow; shadow intensity control for both animated and world
11 Years Ago
fixed 3rd person weapon alignment so it matches where the 1st person is pointing
11 Years Ago
bind second argument doesn't need quotes
11 Years Ago
Nuked AO heap allocs
11 Years Ago
Enabling low compression on all our meshes to see what happens
11 Years Ago
Updated lashlight beam to use new beam shader features
11 Years Ago
Touching these models that unity is compressing from 15kb to 1.5gb for some reason
11 Years Ago
Fixed broken spectate
11 Years Ago
tweaked 3rd person look up/down animations so they more closely match 1st person
11 Years Ago
beam updates
11 Years Ago
Refined more areas.
11 Years Ago
More
11 Years Ago
Steamworks update
11 Years Ago
Missed changes
11 Years Ago
11 Years Ago
RustBuilder uses p4
11 Years Ago
Steamworks update (server)
11 Years Ago
Beam/flashlight beam polish
11 Years Ago
First stage rust/standard shader refactor
11 Years Ago
Ripped out the old conditional model system (refresh / process queues, building block extension) Disabled ModelConditionTest_Sphere globally (deprecated) Implemented conditional model system 2.0 baseline (managed by ConstructionSkin)