34,500 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
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                merge from fix_hardcore_spawning_mlrs -> main
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merge overflowing weapon stats fix
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Fixed ambient lighting when switching between items in your hotbar
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                subtracting 
127585, caused worldgen turned into an Accordion - "Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one"
https://files.facepunch.com/Alistair/101/08/2025/6A09/RUST%20Screenshot%202025.08.01%20-%2009.45.39.95%20%281%29.png
https://files.facepunch.com/Alistair/101/08/2025/2c38/RUST%20Screenshot%202025.08.01%20-%2009.47.47.40%20%281%29.png
 
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from pilot_hazmat_dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from foliage_transmission_shadowing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wait for the map file to finish uploading before allowing players to connect to the server
Before this players who connect in the first moments of the server opening would need to generate the map, so they'd load in a lot slower even though they were first to connect
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Merge from hardcore_refresh (no build as there are menu compile errors that need to be merged)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fix_icon_generator_hide_during_render -> main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge toggleable weapon stats display to main
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_icon_generator_hide_during_render -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                More FoliageGrid null checks to try and fix errors on disconnect
 
                
                
                
                
                
             
         
        
            
            
            
                
                 fix dynamic accuracy weapon stat
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fogmethod1 (sky branch)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed SkinGlowTester NRE when generating skin icons
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one
Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years
Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from ammocontainer_garbage
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
        
        
        
            
            
            
                
                Merge from more_worldgrid
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix tugboat lights LOD settings
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disable WearableRandomMaterial, was just an internal test
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types