34,492 Commits over 4,232 Days - 0.34cph!
    
    
    
        
        
            
            
            
                
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                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                modding_prefabs_july -> main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from Locker_Collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_camera_jump
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_flashlight
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from pilot_hazmat_dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed graphical artifact on bodies of water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from death_screen_optimize
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from max_health_debug
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from pilot_hazmat_dlc
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Replaced the Grab Pass in the UnderWater shader with a texture copy during the Before Forward Alpha stage.
- Updated the Water and WaterStandardCore shader files to support adding their own under water fog to account for the Grab Pass changes.
- Fixed a OnRenderImage warning that wouldn't go away.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                merge from stability_stat_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_attackheli_headlights
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from max_health_debug
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from legacy_high_wall_fix_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_heavymovement_refs
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from no_build_zone_height_visual
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from metal_detector_dropped_items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Remove code to pack monument scenes bundle (unused)
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Merge from trimmed_asset_warmup/scene_warmup
 
                
                
                
                
                
             
         
        
            
            
            
                
                batched projectiles handle cameraclip avoiding code for thrown projectiles
 
                
                
                
                
                
             
         
        
            
            
            
                
                BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is