branchrust_reboot/maincancel

35,343 Commits over 4,324 Days - 0.34cph!

8 Months Ago
merge from party_system -> main
8 Months Ago
Merge: from autoturret_optim - switch timing variables from float to double Tests: editor builds C+S + confirmed deployed turret scans & detects, shoots, reacts to flank shots
8 Months Ago
Merge: from pooledlist_fixes - Bugfix for invalid pooling of PooledList-subclassed types (like Eqs.PooledScoreList) Tests: unit tests + print_memory PooledList tracking in editor with Wolf2
8 Months Ago
merge from party_system -> main
8 Months Ago
Discord trophy can no longer be broken down (it never could be due to no market value)
8 Months Ago
merge from frontier_external_fixes
8 Months Ago
snap_deployables -> main
8 Months Ago
revert_ui_slider_merge_issues -> main
8 Months Ago
merge from rpc_sourcegen
8 Months Ago
merge from abyss_containers
8 Months Ago
merge from lookingat_improvements
8 Months Ago
merge from feedback_report_enum_fix
8 Months Ago
merge from fridge_texture_res
Rin
8 Months Ago
Phrases
8 Months Ago
Cherry pick 124380, fix memory leaks when vine tree falls or animal spawns
8 Months Ago
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8 Months Ago
Merge from console_recover_changes
8 Months Ago
merge from save269 - Staging wipe
8 Months Ago
Merge from manifest_insert_inspector
8 Months Ago
Merge from frontier_external_fixes
8 Months Ago
snap_deployables -> main
8 Months Ago
snap_deployables -> main
8 Months Ago
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8 Months Ago
Merge from multi_wallpaper_block_spray_fix
8 Months Ago
merge from serializable_fields_cleanup
8 Months Ago
Merge from workshop_render_fixes
8 Months Ago
Merge from gunner_multi_fix
8 Months Ago
Merge from kill_countdown_fix
8 Months Ago
merge from print_light_counts -> main
8 Months Ago
merge from party_system -> main
8 Months Ago
subtract 124169 (vclouds/fog)
8 Months Ago
subtract 124170
8 Months Ago
subtract 124178
8 Months Ago
subtract 124192
8 Months Ago
subtract 124209
8 Months Ago
Disabled the CameraAtmosphericScattering component on the Main Camera prefab temporarily to fix visual issues
8 Months Ago
Add Hidden/Rust/Spatial Biome Fog/Shadow Map Downsample and Hidden/Rust/Spatial Biome Fog/Terrain Maps Process to always included shaders (Project Settings -> Graphics)
8 Months Ago
potential SpatialBiome shader fix
8 Months Ago
merge from SmallBox_Shadows
8 Months Ago
restoring 124061 merge from jungle_update/spatial-biome-fog/fogmethod1
8 Months Ago
merge from /main/jungle_update/spatial-biome-fog/fogmethod1
8 Months Ago
merge from abyss_containers
8 Months Ago
Merge from frontier_external_fixes
8 Months Ago
Merge from teamui_switch_server_fix
8 Months Ago
Merge from scientist_spawners_enabled
8 Months Ago
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8 Months Ago
snap_deployables -> main
8 Months Ago
Merge from vsync_limit_fix
8 Months Ago
Merge: from autoturret_optim - Bugfix for turret not reacting to player in front when powering up (caused by me) - Bugfix for turret not identifying new target if it snuck from behind then walked in front (likely me as well) Tests: standing in front, sneak in from behind then to front, sneak damage, flying from far, depower-power turret - turret finds a target & shoots