branchrust_reboot/maincancel

34,745 Commits over 4,474 Days - 0.32cph!

10 Months Ago
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10 Months Ago
merge from cargopath_map_smooth2
10 Months Ago
Set a purchase limit for general tab items so multiple cannot be purchased
10 Months Ago
merge from cargo_oilrig_path_fix
10 Months Ago
merge from modding_can_throw -> main
10 Months Ago
merge from fix_sam_site_reload -> main
10 Months Ago
merge from hackweek_crosshair_customization
10 Months Ago
merge from modding_drone_tax -> main
10 Months Ago
merge from modding_drone_tax -> main
10 Months Ago
merge from modding_max_hp -> main
10 Months Ago
Missed commiting .proto file for `fix_turret_interference_order` branch (filtered to .cs files)
10 Months Ago
merge from fix_turret_interference_order -> main
10 Months Ago
merge from workshop_colourpicker -> main
10 Months Ago
merge from hackweek_crosshair_customization
10 Months Ago
merge form meta_shift
10 Months Ago
merge from drone_storage_slot
10 Months Ago
merge from menu_optims
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merge from meta_shift
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merge from skeleton_bonename_fix
10 Months Ago
merge from drone_storage_slot
10 Months Ago
Merge from vram_monitoring
10 Months Ago
merge from hot_air_balloon_mark_users_hostile
10 Months Ago
merge from meta_shift
10 Months Ago
Maybe more reliable code to prevent items in the general tab from being purchased multiple times
10 Months Ago
Merge from blueprint_unlock_fix
10 Months Ago
merge from drone_storage_slot
10 Months Ago
Disable HUD overlays while painting (heavy helmet, diving goggles, etc)
10 Months Ago
fix HUD Vitals sorting layer overriding prefab value
10 Months Ago
merge from demoshot_ui_fix
10 Months Ago
Viewmodel_Shotgun_Shells -> main
10 Months Ago
Bugfix(editor): LoadMapFile - don't NRE when no scene is loaded and Server Occlusio Debug is open Tests: used in editor
10 Months Ago
merge from drone_storage_slot
10 Months Ago
merge from volcano_stuff
10 Months Ago
Merge: from server_occlusion_poppin - Bugfix: fixes false-negative occlusion queries at the top of the hills - Bugfix: fixes false-positive occlusion queries while looking through a hill - Optim: sped up occlusion cache generation by 65%+ (4.5k from 134s -> 50s, can be faster with sufficient RAM) - Editor: extended LoadMapFile with Server Occlusion debug tools Tests: generated reported bug case and visualized and debug traced. Generated 6k, 4.5k, 2k and Craggy to confirm generation doesn't crash.
10 Months Ago
Merge from vram_monitoring
10 Months Ago
merge from optimise_laserbeams
10 Months Ago
merge from meta_shift
10 Months Ago
Fix custom map markers not falling back to world prefab category after HierarchyUril removal
10 Months Ago
Force init the translations if the dict is empty, fixes issues when loading translations in edit mode
10 Months Ago
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Regenerate ConsoleSystem.cs
10 Months Ago
Merge other fixes from /indirect_instancing
10 Months Ago
Merge build fix from /indirect_instancing_fixes
10 Months Ago
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Merge from /indirect_instancing_fixes
10 Months Ago
merge form meta_shift
10 Months Ago
meta_shift -> main
10 Months Ago
Fix Radtown sign by manually disabling mipmap streaming.