127,432 Commits over 4,109 Days - 1.29cph!
Fixed sleep inside spectator exploit
Tweaked underwater effects
Give items back on cancelling craft
Cancel crafting on die
Fixed stone hatchet - good job dyngnosis on reddit, you win
updated vm hammer hit anim & added 'strike' anim event
Adding Google Analytics test
Making snapshots on respawn a bit more predicatble so we can show loading screens
protocol++
Log connections, disconnections with Google
Deleting cfg folder added by Scott
Fixed player being able to unduck into other colliders
New view model rock material added.
Fixed first person camera position not matching player head position when ducked
Loadtime reporting, current screen reporting, crafting reporting
Zeroed the testlevel water.
Backup committing a small & messy temp Speedtree test folder. My god, it's full of files.
Fixed underwater fog being slightly visible above water
Updated Lidgren
Testing different lerp method for player positions
Fixed floor triangle having a square collider (thanks hamiltonfed)
Added self test to bootstrap
Fixed a couple of Sentry errors
Added a couple of speedtrees to make sure it works
Meat now needs to be in a campfire to cook (not your pockets)
Meat now becomes spoiled after a while
Meat can now become burned if left cooking for too long
Refactored Spawnable / SpawnHandler
Hammer behaviour now derived from melee
Fixed hammer animations not playing as they should be
tweaked new VM rock maps.
bunch of new sound effects for impacts
redid the impact fx for blunt / bullet / slash on all materials.
added impact sounds to the torch
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updated Rock VM material and maps
Fixed resources loaded from saves not incrementing the population count
Added beaches1 and beaches2 placeholders
Added convars to adjust physics iterations, physics steps at runtime
Added waypoint system
Added dedicated subtree behaviour system
Added animal patrol behaviour
Made behaviour trees more modular
Added some missing #if SERVER
Added player gestures anims ( point / thumbsup / wave )
Added GA to server too
GA now reports memory, average fps
Fixed compile warnings in torch anim controller
More work on the character controller
Added a slippery slope piece to the test level