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106,079 Commits over 3,806 Days - 1.16cph!

10 Years Ago
changed the firearm mecanim state machines so they use the new ADS animations for firing / idle
10 Years Ago
made a change to ironsights script that would set a variable in the view model's mecanim state machine specifying whether the gun was in ADS mode or not.
10 Years Ago
added new firing animations for weapons that have aiming down the sight
10 Years Ago
Pickaxe sounds, first pass
10 Years Ago
fixed a bunch of view model animations looking too "floaty".. like how the victims of the Titanic floated on the top of the atlantic ocean.. terrible tragedy
zon
10 Years Ago
AIHandler now tries to run the same amount of ticks every cycle.
10 Years Ago
added missing torch damage type
zon
10 Years Ago
Animals spawned at the same time no longer try to think all at the same time.
zon
10 Years Ago
Merged changes from main.
10 Years Ago
added some damage debug calls
10 Years Ago
merge into main
10 Years Ago
merge from main
10 Years Ago
Made animals more sensitive to some damage types Some melee weapons distribute multiple damage types
zon
10 Years Ago
Animals can now only gallop for limited distances. Animals now move closer to their real life speeds.
10 Years Ago
view model animations for the spear (double hand hold)
zon
10 Years Ago
Animals now only do a visibility ray cast on players.
10 Years Ago
Updated to latest Amplify Motion; fixed some concurrency issues
zon
10 Years Ago
Created a separate DepletingMetabolismAttribute sub-class for calories and hydration.
10 Years Ago
fixed the bug where the bear would sleep FOR THE REST OF HIS LIFE
10 Years Ago
More low level network message writing
zon
10 Years Ago
Clean up AI profiling a bit.
10 Years Ago
Added server.compression to turn network compression on/off
10 Years Ago
Added timewarnings to stability system
10 Years Ago
Added MaxSpawnDistance to effects Added low quality mode to lerp Fixed serialization fuckup in StorageBox (fixes capacity)
10 Years Ago
some texture polish
10 Years Ago
Attempt to fix foundation.step offset and cleaning up a lot of pivot rotations. Adding foundation.triangle update
10 Years Ago
Network tweak
10 Years Ago
Made walls face outwards properly by default Fixed ore texture
10 Years Ago
Some spec map tweaks.
10 Years Ago
Foundation step block changed to stilt type models
10 Years Ago
Fixed position issues with 3rd person weapons
10 Years Ago
Check before adding position update
10 Years Ago
Foundation mesh on stilts first pass, triangles to come
10 Years Ago
Fixed server info modal closing
10 Years Ago
More profiling Fixed bushes being bulletproof Changed how entity position/updates are networked for performance Fixed loading screen not showing connection progress
10 Years Ago
Torch sounds & fixed torch double attack/strike
10 Years Ago
added sleeping sounds for all of the animals
10 Years Ago
added sleeping functionality for all of the animals
10 Years Ago
fixed lock/unlock colors being the wrong way around on the keypad
10 Years Ago
Fix for maxhealth being clamped to 69 on first life starthealth is now random range between 50-60
zon
10 Years Ago
Animal AI no longer uses Behave. Cleaned up profiler samples.
10 Years Ago
Fixed "server is closing" error
zon
10 Years Ago
Reorganized animal decision making. Animals now better at hitting moving targets.
10 Years Ago
Fixed rock textures
10 Years Ago
Fixed compile error
10 Years Ago
Server log now shows reason for disconnect
10 Years Ago
Fixed bug in AIObstacle Fixed bug in AIObstacleMesh that canceled out the recently fixed bug in AIObstacle #JustProgrammerThings
10 Years Ago
Fixed large woodbox slot count Fixed ore resource counts Fixed chick cluck volume Fixed flesh attack volume
10 Years Ago
AnimalAnimation distance scaling
10 Years Ago
keypad lock status visiblity increased