127,432 Commits over 4,109 Days - 1.29cph!
Undone another one of Scott's crazy commits
Fixed server tracking code having a trailing space
Updated some decor and spawn filter rules
Added unarmed 'Dont shoot' player gesture anim
Refactored AILocomotion speed and direction controls
Updated animal speeds
materials and textures for all the special fx i did yesterday.
added teh strike effect to the v_hammer and v_torch attack anims.
rigged the salvaged_icepick and completed a deploy anim
Small change to the sun flare colour.
Added server -autoupdate command line
Added a maximum jump angle to player movement to keep people from jump-climbing up walls and trees
Changed sliders in F2 menu to not be terrible
Added shadow distance control in F2 menu
materials/textures for new muzzleflash effect
changed the thompson SMG muzzleflash particle system
Updated a few of the prefabs to use correct models/textures. Also edited a couple of models for better clipping. The beanie now uses correct textures and is skinned to the head bone.
added shell ejections to the thompson gun
added LOD component to the shell ejection
3 speedtree forest types. Right now they have a bunch of redundant mats (one set for each minor tree variant) that we can collapse together later.
SteamNative OS X bundle cleanup
Added Tools/Check Animations
Fixed null state transitions in animation files (fixes a u5b4 crash) http://files.facepunch.com/garry/2014/September/19/1411118438.png
updated rock VM textures.
Updated view & world model rock prefabs & materials
Made 50 degrees the maximum walkable angle to make stairs work again
Moved simplex noise to native code
Tweaked terrain generator height amplitudes
Protocol++
Set native plugin platforms explicitly (keeps Unity from copying them to the output folder of platforms they're not used on)
Auto-updated texture import resolutions
Changed voice playback method, but it isn't working
Updated hammer wm prefab (so now he actually holds a hammer)
Altered vm rock 'hit' reaction anim
Set all native plugins to always be available when in-editor
Updated native plugins to latest version
Another native plugin update
Updated project to Unity5b5
Refactored player movement
Added player jump cooldown
Improved player ground detection
Removed underwater crouch
Improved underwater movement
Fixed jump animation being initiated twice when jumping
Data files for 2 more Speedtree forest types.
Field trees are now speedtree.
Removed old field trees from the spawn list.
Added wind to ProcmapSmall.
Fixed the blurry rock 13_snow.
Made the wood yield from a tree proportional to its size.
Updated the rock inventory icon. That's great. This game will be good now.
attack animations for the salvaged ice_pick