127,458 Commits over 4,109 Days - 1.29cph!
Fixed ironsights not working
adding new bolt rifle textures & materials
Fixed building upgrade system being out of sync
protocol++
Updated texture res on bolt rifle vm
Resized some textures (for sdk, github size limits)
Implemented Green T-Shrt
Implemented Snow Jacket
Added graphics.fov to PlayerEyes again
Added basic flee behaviour
added "torch_unlit" to the devplayeranimation script.
finished the spear animations.
added new layer "hold_torch_unlit" to accompany the "overlay_torch_unlit"
Enabled shader stripping - lets see how much trouble this causes
Added RustNative Startup Check
Tweaked rock_13 slope offset to make their placement less floaty
Improved terrain height mountain blending
Improved underwater topology
Changed hill / lake noise parameters
Slightly increased valid range of the terrain feature scale
Protocol++ (network + save)
tweaked some of the spear animations; added the sound fx for the spear
vm_spear ( wood / stone ) prefabs
Time of Day update to 2.2.1 prerelease 3
Removed ClearFirstFrame (didn't seem to work anymore + bug is fixed by rendering space as a solid black texture at day)
d3d9 compiler didn't like this all being in one line
Made gravity handling completely custom for player movement (allows for stair handling and properly removing drifting)
Added sliding and swimming property to player movement for better checks for those states
Time of Day update to 2.2.1 prerelease 4
Radiation now works properly
Fixed bolt rifle etc not working on local builds
Started re-working the vitals UI to be more significant
Added models, textures, mats, and prefabs for leather sleeping bag placement, deployed, and occupied versions
Fixed slippy terrain (give terrain a generic physic material)
Made health/calories UI more like legacy
Crafting progress bar no longer continues behind cancel button
Show warnigns in a different block
3rd person player holding spear animations ( crouchwalk / jogging )
Removed lens flare from the lantern (let's try to make it look decent with HDR alone)
Added nerfed jumping when on sliding ground (helps when you got stuck)
Made movement speed get reduced with increasing ground slope (intensity of this can be adjusted on the prefab)
Tweaked capsule collider height values on the player movement prefab
Fixed friction in character controller sometimes being wrong
Fixed landing event not being fired when landing on a slope
Set max terrain pixel error at lowest setting to 100
Fixed radiation on wolf monument
Added random radiation monument
Medical syringe with world model/LODs and texture work.
Skinned & re-exported burlap trosuers + LODS with additional scale bones
re-populated burlap trousers prefab (as mesh update broke it)
Reverted change for client of remote players from earlier today (and put it behind a convar instead).
Allow blueprints to override their item's name
Foundation Blueprint now shows up as a more generic "Building plan" in the craft list
Placeholder blueprint icons
Added ankle/spine scale bones to player_model
Added unused Removed LODGroup from root of burlap_trousers
Fixed skinnedmultimeshes deleting the renderers when prefab build isn't specifically like the others
Fixed burlap_trousers missing skinnedMeshRenderer
Updated burlap trouser scale bone positions
Added rotation lerp mode 2
Moved scale bones on player_model
Fixed burlap_trousers prefab
updated burlap trouser scale bones
Updated physics collision matrix
Made ragdolls ignore player collision
Properly set terrain physic material to fix slippery ragdolls
Fixed skinnedMeshRenderer reference on burlap_trousers not being set