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127,271 Commits over 4,109 Days - 1.29cph!

11 Years Ago
Trees.
11 Years Ago
Added separate skew, twist and inset to the grass system (needs tweaking, backup commit)
11 Years Ago
Trees
11 Years Ago
Missing files.
11 Years Ago
fish model done
11 Years Ago
Building component level transitions
11 Years Ago
EAC bundle for OSX
11 Years Ago
Network fixes
11 Years Ago
Backing up before I wreck shit.
11 Years Ago
Raised floors/foundations 5cm
11 Years Ago
New block socket Made it so sockets can be set as rotatable
11 Years Ago
Refactored grass system
11 Years Ago
updated player weapon idles ( rock / pickaxe / bow / rifle / pistol / spear )
11 Years Ago
Added support socket If socket is rotatable, rotate until find valid placement pillar prefab
11 Years Ago
Pie menu experiment
11 Years Ago
Changed every non-arctic forest. Added FoliageTrigger PH script. Tweaked sky and spawn handler settings. Probably broke something of Andre's stuff too.
11 Years Ago
Tree colour tweaks, to match the grass better.
11 Years Ago
Various tweaks.
11 Years Ago
Decor layer tweaks.
11 Years Ago
view model fishing rod rigged up and testing some animations.
11 Years Ago
Added tool cupboard Added player flags
11 Years Ago
tweaked hammer vm anims
11 Years Ago
Added (but disabled) post processing step to terrain generation (e.g. per-splat or topology height offsets) Made TerrainMath.GetSplatMaxIndex(...) favor overlays over normal textures
11 Years Ago
Added mesh position offset to grass system
11 Years Ago
tweaked rock vm anims
11 Years Ago
tweaked bolt rifle vm deploy anim
11 Years Ago
idle / holster / deploy animations for the view model fishing rod
11 Years Ago
Added in-engine translation class Made PieMenu replace Context Menu Fixed Icon Updating Fixed Item phrase updating Stripped HTML context menu
11 Years Ago
Merged with trunk
11 Years Ago
Merged with trunk
11 Years Ago
Merged pie menu branch into construction2
11 Years Ago
Fixed error getting missing translations Deleted missing prefabs in TestLevel Updated engine phrases
11 Years Ago
Some placeholder building component icons
11 Years Ago
Fixed the bad ambient light and smog.
11 Years Ago
Added description, icon to entity menus Icons +desc for tool cupboard, locks and door
11 Years Ago
Pie menu placeholder sounds
11 Years Ago
updated smokestack just need to lod and add foliage.
11 Years Ago
tweaked bone knife vm anims
11 Years Ago
Added vm bob to bone knife prefab
11 Years Ago
Stripped out building block levels, levelling up, building, build proficiency, demolish proficiency
11 Years Ago
fishing rod animations (catch fish / catch nothing)
11 Years Ago
view model fishing rod sound effects.
11 Years Ago
Adding lods for the smoke stack, hopefully in the right place this time ;)
11 Years Ago
Added built-in standard/universal cginc dependencies to avoid surprises in the future Updated custom standard/universal-based shaders for b12; also works on b11
11 Years Ago
More shader clean up
11 Years Ago
added loot_crate_A files.
11 Years Ago
added loot_crate_B files.
11 Years Ago
Block grades Hammer menu Block flipping Block upgrading Seperating skins from blocks Two sided window/wall, two sided foundation
11 Years Ago
Made entity parenting a bit more bulletproof, error throwing protocol++ (forcing clean servers)
11 Years Ago
updates crate files.