reporust_rebootcancel

106,016 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Trying again
10 Years Ago
Changes from generate.bat as requested by Andre
10 Years Ago
Added levelSize to Messaages.Approval
10 Years Ago
Merged trunk
10 Years Ago
fixed a few more cases of the footsteps being played multiple times.
10 Years Ago
fixed the bug with the crouch --> run transition creating multiple footstep sounds/effects.
10 Years Ago
fixed a bug with the 3rd person melee animation blend going from stand --> run.
zon
10 Years Ago
Player metabolism is now sampled and remotely logged.
10 Years Ago
Increased shadow bias as far as possible without disconnecting it from walls at sunrise and sunset
10 Years Ago
some chicken anims for walking / eating.
10 Years Ago
Added LightLOD component to lanterns, campfires and furnaces Fixed lantern and cupboard being pink on b13
10 Years Ago
more experimentation
10 Years Ago
Changed terrain edge falloff distance to absolute world units to get rid of super steep terrain edges with smaller terrain sizes Added the cliff texture to underwater splat mapping Enabled terrain map post-processing Tweaked some decor densities that have been somewhat off due to the weekend changes Disabled terrain generation threading in-editor again (still seems to be unstable from time to time) Protocol++ (network + save)
10 Years Ago
Fixed DDraw not drawing colours Block pinning experiment
10 Years Ago
Made Parallel.For work properly with non-power-of-two index ranges Re-enabled threading in-editor (update to b13 if you want to run the terrain generator)
10 Years Ago
emmisive open and closed textures
10 Years Ago
Bad stuff happens if-buildTo doesn't end with a slash
10 Years Ago
3rd chicken skin variation
10 Years Ago
Also copy all the bullshit to the -buildTo folder
10 Years Ago
Removing timestamp from GameManifest
10 Years Ago
Made tree mesh placeholders spawn whenever the loading screen is invisible Made tree prototypes rebuild whenever they are out of sync Made tree mesh placeholder child objects get moved to the correct layer
10 Years Ago
Seperate server build fuckup
10 Years Ago
Fixed -builtTo command line fuckup
10 Years Ago
Splitting server debug build
10 Years Ago
Allow building to specific folder if command line is set Log when official sever is rejected because it's not on the whitelist
10 Years Ago
Fixed pink viewmodel arms on b13
10 Years Ago
Fixed server compile error
10 Years Ago
Fixed that all rocks looked like metal in b13
10 Years Ago
Made my iceberg fix slightly less ghetto
10 Years Ago
Fixed icesheets being pink Ghetto fixed icebergs being super shiny
10 Years Ago
Manually added temporary colliders to the snow trees as they are missing in the speedtree files
10 Years Ago
Made unused components on placeholder tree objects get deleted
10 Years Ago
Merge from tree-batching
10 Years Ago
Refactored decor system for better cross-frame load distribution and faster refreshing
10 Years Ago
checking in new lods, transition should much smoother.
zon
10 Years Ago
Added remote logging.
10 Years Ago
Merge from main
10 Years Ago
Added dev.culling <layername> <distance>
10 Years Ago
Putting tom's keypad on the code lock
10 Years Ago
Fixed hammer
10 Years Ago
lods plus highres
10 Years Ago
Show warning overlay if EAC isn't running (for the people running from the exe)
10 Years Ago
Made UNITY_STANDALONE_X double-check for !UNITY_EDITOR (bug or feature?)
10 Years Ago
Moved branding overlay to uui
10 Years Ago
Removed wood piles from the spawn list (chop them trees, people)
10 Years Ago
.. now with less debug output
10 Years Ago
New, simpler melee vs building block damage procificency system (unbalanced)
10 Years Ago
Removing debug output
10 Years Ago
Balanced metabolism - can now stave to death again
10 Years Ago
Hammering blocks now increases health or demolishes faster Added input.holdtime - the amount of seconds to hold E down for it to count as a hold and not a press