128,913 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Merging UI Reboot into main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Multi-threaded atlas generator
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed RustBuild not always reporting build errors properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed atlas gen compilation warnings
Fixed base normal map sample in legacy terrain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed net_env being disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed some unused files from the base project folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed serverbrowser not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed leather sleeping bag missing rename dialog
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated radiation to work somewhat properly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reapplied changeset 5154 to UIScene
Split UI into pixel-perfect and scaled parts (required for FPS graph, testing for branding)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed ParentRedirect to AIObstacleRedirect
Strip some unused components from trees if clientside
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Unity keeps modifying this
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added spawnable component to loot barrel 2
Made spawn handler log an error if a prefab does not have a spawnable component
 
                
                
                
                
                
             
         
        
            
            
            
                
                Forgot early exit if no spawnable component is present
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed corner case in atmospheric blend; pending robustness testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Prefab.LoadRandom
Added GameManager.CreatePrefab overloads that take a parent transform
Added RandomDecor class
Made all ICullable components get removed serverside
Moved mushroom prefabs to decor
Added randomized mushrooms to a certain tree prefab (test)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed corner case properly following broader robustness testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed menu not hiding when creating game  in editor
Fixed dialog not swallowing keys
Can escape out of dialogs
Redesigned sleeping bag dialog
Redesigned code lock dialog
Code lock dialog has beeps
Sleeping bag rename dialog selects input area, fills in current value
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added Rust.Application.isQuitting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hangar building 1 - LODs,collision,prefab scene and some texture tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Proper item description translations
Fixed translations breaking newlines
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed sleeping bag options not showing if locked by timer
Fixed sleeping bag not renaming is name is long/short
Made spawn in sleeping bag spawn in the right sleeping bag
Fixed sometimes respawning where you died
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added level randomization scripts (toggle objects on monuments, spawn seed-synchronized clientside objects)
Added missing prefab references to prefab scenes
Added second ranomized entrance to radtown_small (test)
Added third game manager (only used for decor if inside the editor)
Fixed all decor having stripped meshes inside the editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged NPC steering changes.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed AIObstacleRedirect merge problem.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed drag icons from belt bar not showing
Fixed belt bar movement on click/drag
Inventory menu selected items get unselected properly
Fixed inventory contents sometimes being all shirts
Optimized inventory network updates when moving +stacking  items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added grass to LegacyLevelTerrain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added grass to TestLevel because why not
 
                
                
                
                
                
             
         
        
            
            
            
                
                radiation changes back in
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added missing references finder util
Fixed a bunch of missing references
 
                
                
                
                
                
             
         
        
            
            
            
                
                Forgot to check in the updated roof materials for stone roof
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed how AISense handles AIObstacleRedirect.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased blueprint scrollwheel sensitivity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed blurry steam avatars
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made rad town placement attempt upper bound more sane
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Switched some fragment level tex2Dlod to tex2D for performance + a super tiny shader opt
Added explicit Linear texture option to AssetStorage.Save and TerrainMap; enabled bypass RGB sampling in a couple NormalTexture
Enabled back blending between base normal map and splat detail normals (now fixed)
 
                
                
                
                
                
             
         
        
            
            
            
                
                animations and sound effects all done for the view model pump shotgun
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                NPC population is now logged just before respawning.