128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fixed stack splitting dupe bug
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Debugging not being able to wake up
 
                
                
                
                
                
             
         
        
            
            
            
                
                some 3rd person animations for the pump shotgun
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix rock sounds not playing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed NPCSurvey from SpawnHandler tick (causing slow / crashing resource respawn?)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed PrefabPreProcess calling Awake / OnEnable on preprocessed prefabs if inside the editor
Added debug logs to RandomDynamicPrefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added debug logs to CullCell
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed PrefabPreProcess setting inactive prefabs to active after processing if in the editor
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fresh new error for Diogo.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed walking/running stopping when closing inventory menu
Fixed chat box opening again on submit
Chat has scrollable history
Can click on avatars in chat to view steam profile
Fixed too many veritices in canvas error if lots of chatting
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed cancelling queue'd craft not returning resources
Crafting can no longer take from or give to wearables slots
Items are no longer destroyed if inventory is full - they're dropped into the world
If furnace/campfire is full, will spit out items instead of losing them
Added drop notice
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implemented topology, biome and color terrain map bakes and loads
Made terrain map bakes handle size mismatches gracefully
Removed NPCLocomotion raycast height snap fallback 
Fixed harmless warning in PrefabPreProcess
Changed heightmap extraction from bake to runtime
Enabled normalmap extraction from compressed texture
Added runtime compression to colormap
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed health regen on building blocks
Placed building blocks start with max health
Upgrading a building block puts it on max health
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Building blocks start off on the cheaper, more fragile "twig" set (non-balanced)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added F2 options to hide hud/chat/branding
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing debugging from PlayerInput now that wakeup bug is fixed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Protocol++ (non dev branch can't see building skin changes anyway)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                adding corrugated_a generic textures
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some warnings (still some left in ItemIcon, but I don't want to break it - cc garry)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                finished the 3rd person animations for pump shotgun.
set up the wm_sawnoffshotgun to use appropriate 3rd person animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed divide by zero
Fixed 0 health on building blocks
Reduced cost/health of all twig blocks
Added roof block
 
                
                
                
                
                
             
         
        
            
            
            
                
                Meat is now stackable
Medkits/Pills are stackable
Added missing twig roof skin
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added process info to F1 menu if it can be retrieved on the current platform
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can toggle nudity censor in F2 menu
F2 menu settings are now saved properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added explosives/timed explosive charge items
Updated phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed supply drop parachute not closing
Added ThrownWeapon HeldEntity type
Added c4 charge entity
Fixed warnings in ItemIcon
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Don't wipe out the whole stack when eating
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added maxCondition to item def
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made paths flatten the terrain around them
Fixed that some monuments could still spawn inside each other
Refactored terrain maps to use 2D and 3D base classes
Added some additional set overloads to terrain maps
Added methods to push / pop the current editing target to terrain maps
Protocol++ (network + save)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added 1st pass player wounded animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                base item condition stuff