128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Changed normal texture importer format from bump to advanced + auto_compress; manual swizzle, consistent with runtime
Added andre's changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                added dryfire anims and sounds for all of the weapons;
fixed some clipping problems with the thompson reload
added ironsight animations for the pump shotgun
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain normal texture scene connections and updated metas
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated the some sound effect names so they match the other weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Handle www error when downloading news images
Handle retry connection error when missing server address
Handle ConsoleSystem.Build when passed a null object
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed background blur in dev scenes
Fixed steamworks error on shutdown
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed all chat being "text"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Terrain map extension refactor
Reduced RAM usage by making some textures readonly once they're no longer required by the CPU
Reduced RAM usage by never turning biome and topology data into textures
Reduced VRAM usage by compressing the normal map at runtime
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wait two frames between world generation steps to guarantee UI refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hide vital warnings if they're not vital
Show main vitals in inventory menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed legacyLevel2 not playing for petur
Added control map channel indicator to splat icons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Forgot updated icon metas
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added world seed, size and checksum to system info
 
                
                
                
                
                
             
         
        
            
            
            
                
                More layout width for the info fields in the F1 menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added terrain texture Bake replace request dialog
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed editor checksum debug log
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene2Prefab - optionally don't update unchanged scenes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added TextureUtil class along with TextureUtil.ReadCompressedPixels from Texture2D
 
                
                
                
                
                
             
         
        
            
            
            
                
                Belt bar selection highlight
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed ConsoleSystem.ConvarChanged
Updated ConvarWater to use new convar callback
 
                
                
                
                
                
             
         
        
            
            
            
                
                Strip server-only components on client build
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Started to unify flee and retreat.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bunch of terrain texture V2 renames.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed two script class name fuckups
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaks menu - sound + input options, fps graph
Fixed String.ToInt not working as designed
Fixed graphics.quality not changing all quality settings
Updated phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ItemIcon shader being grayscale on OS X
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed pointless allocations in AISense
Changed AIObstacleRedirect to AISenseRedirect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added randomized mushrooms to more trees
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added some randomization to rad towns 2 and 3
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added skinned male variant head with LODS
 
                
                
                
                
                
             
         
        
            
            
            
                
                NPC no longer jump far ahead after being updated slowly.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added blend masking toggle to TerrainPaint, for debugging purposes
Fixed TerrainPaint mismatched splat channel ordering in play mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to drag empty icons
Added Pickup notifications
 
                
                
                
                
                
             
         
        
            
            
            
                
                Terrain atlas generator now throwing error on invalid splat texture size
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempt at fixing TerrainPaint splats going retard sometimes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added experimental tiling per splat; only on legacy shader atm
Unbroke blend mask toggle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed not being able to drag from belt bar or some of loot bar
Put corpse inventory container first (temp hack, so can loot corpse body)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some player chat messages just printing "SERVER"
Fixed white line on Steam avatars
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in RandomDynamicPrefab.EnterView
If network exception disconnection, tell server what the exception was
Handle main menu news not loading properly
Fixed blurry menu texture
Fixed UI scaling wrong on  4:3
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed EAC banned users sometimes not getting kicked properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Catch & report RPC exceptions nicer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed legacyterrrain splat control textures from rgba1+rgba2 to rgb0+rgb1+rgb2
Fixed control map being tiled in shader when in edit-mode
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Brute force merge without any lube.