128,960 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Removed PlayerState bullshit, uses BaseCombat bullshit instead
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed server sometimes showing wrong IP address for client
 
                
                
                
                
                
             
         
        
            
            
            
                
                Twig breakable meshes & prefab integration
 
                
                
                
                
                
             
         
        
            
            
            
                
                Compress terrain biome texture in VRAM
Don't create terrain alpha texture mip maps
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated lod uvs for the torso
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scale rock detail texture UV tiling with object scale via property block
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wounded players boilerplate
Wounded player assist
Wounded player looting boilerplate
Sleeping player looting boilerplate
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Refactored TerrainConfig to be generic for N splats without hardcoded splat names
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added some missing terrain texture binds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                improved the flinches and attack anims for the bear and the boar
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Always trigger weapon & hit object strike effects at the same time
 
                
                
                
                
                
             
         
        
            
            
            
                
                first pass at new melee & bullet impact sounds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved terrain blend to top of particle accum
Hit that 16 sampler limit again; moved detail occlusion to detail albedo alpha
 
                
                
                
                
                
             
         
        
            
            
            
                
                Flesh bullet impact tuning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed prefab cycle from shift-c to alt-shift-c
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main/impactsounds
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                made some improvements to the 3rd person spear animations for  idle/running/jogging
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed player model sometimes being in the wrong place when sleeping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wounded UI
Don't show crosshair unless it's appropriate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed spazzy ragdolls (thanks Anthony Yakovlev @ unity)
Fixed corpses sometimes being unlootable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Offset starting position of wounded anim so head lands at 0,0
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can properly change other players clothes via looting
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added skeleton flags
Define which types of attacks/damages cause a wounding
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Metal breakable meshes & prefab integration
Top Tier breakable meshes & prefab integration
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Snow is no longer treated as an overlay
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduce mouse sensitivity on wounded
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merging wounded stuff into main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added some lightweight compression to a couple of terrain maps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for the invisible floors issue
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from building_skins2
 
                
                
                
                
                
             
         
        
            
            
            
                
                forgot one thing in this bad boy twig
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                improved the flinches for the horse and stag
 
                
                
                
                
                
             
         
        
            
            
            
                
                Less pitch variation on gunshots
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bullet impact volume tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed some bugs with the view model hatchet "hit_attack" not playing