128,959 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Removed TerrainColorSet from a couple of rock prefabs (no longer required)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed TerrainColorSet from some prefab scenes (no longer required)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Stone breakables anmd prefab implementations
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merged /main/deploytosocket to main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initialize terrain alpha map with 1 if no texture to load was found
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Water normal map fiddling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prefab preprocess, try to strip unneeded gameobjects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Making ConstructionGrade a PrefabAttribute
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dump memory object information if available
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain bakes in LegacyLevel
Added missing TerrainColor component to LegacyLevel
Ninja-committing because Petur hasn't answered for 15 minutes and is probably dead
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Reapplied fixes from commit 6783
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated skinning on head2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed bow being held in the WRONG hand
fixed the mecanim having hundreds of unnecessary state transitions.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disabling graph in FPs graph (because it hurts FPS, badly)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed trees not spawning
Made FPS less guessy
Fixed player model LOD warnings
Tweaked building LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated the animal skins to use the PBR shader
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                consuming plays appropriate sound effects
can only eat every 2 seconds + predicted locally
max caloric regen restricted to 60 hp + 40hp * comfort
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix bug introduced with prediction
slightly lowered SSAO effects
 
                
                
                
                
                
             
         
        
            
            
            
                
                consuming plays appropriate sound effects
can only eat every 2 seconds - prevents food spam mid combat (temp fix)
max caloric regen restricted to 60 hp + 40hp * comfort
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting)
pressing sprint when autosprinting will disable it
Nerfed salvaged hammer - Had old melee values in it with a range of 1.8, also made more expensive
balanced stone pickaxe
bandages cheaper
 
                
                
                
                
                
             
         
        
            
            
            
                
                nerfed pump shotgun (used to do 300 damage per shot, Wowzers)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed OSX/GL shader compilation errors; fixed parallax
Completed switch to 2x4 terrain control on legacy shader set
Added particle accum layer to terrain blend shader; deprecated base layer AO
 
                
                
                
                
                
             
         
        
            
            
            
                
                Log terrain map allocation sizes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a gazillion missing materials on autospawn rock prefabs, cave_small and river source
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made non-unique folder meta file GUID unique
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed some missing script references
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced gamma hack darkening with ISO effect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stone/Metal foundation fix
Wood breakable meshes & prefab integration
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Removed TerrainTexture and TerrainOverlay constant containers
Added TerrainSplat.TEXTURES and TerrainSplat.OVERLAYS masks