127,271 Commits over 4,109 Days - 1.29cph!
Re-enabled far splat uvmix on highest shader quality level (600)
Fixed grass shader compilation
Launchsite warehouse rework progress
Launch site warehouse progress
Fixed recurrent shader compilation warning
fixed bow / crossbow worldmodel culling preventing them from animating
Various tweaks and more desert stuff.
Added randomized tinting to foliage shader (still disabled)
Added randomized scale to new foliage system
Added value noise to new foliage system
Added contact shadows (works on vm); toggle via graphics (def=off)
Couple of internal shader fixes
humanoidNPC baseline
humanoid NPCs can use weapons
humanoidNPC uses navmesh
uvmix settings
splats
desert particles
area scene stuff
Moved contact shadows plug to third party
Added smooth distance fadeout to new foliage system
Nuked deprecated standard-hair shader
Setting up shader gui
Added packed version of rust/standard shader
Improved shader gui source cache handling
Redid AI to use AIAgent instead of BaseNPC
NPCPlayer apex implementation
launch_site dressing backup from the previous couple of days
Added skinwarmup convar (waits for skin downloads to finish before joining a server)
Code formatting on some random files
Added workshop.print_skins console command
Some code cleanup in preparation of more custom instancing
barricades gibs fixes, uv weld optimizations
Keep connection alive when waiting for skins
Network++
Print counter in loading screen when downloading / processing skins
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