201,593 Commits over 4,171 Days - 2.01cph!

10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
- More
10 Years Ago
added high roots to ignore list. Exported unwrapped roots and baked out normal and lighting. added to temple scene
10 Years Ago
added roots to unity scene with normal map and lighting map
10 Years Ago
Added shit UI to create different building objects.
10 Years Ago
Buildings now store a list of interactions flagged by BuildingStates
10 Years Ago
New owl shots WIP
10 Years Ago
Building construction states are seperate from the primary state
10 Years Ago
Fixing silly things
10 Years Ago
SmartObject creates interactions properly again
10 Years Ago
More building fixes
10 Years Ago
-fixed IM NRE error, was caused by missing InfMap being queried straight after creation (ie. before threaded process made one)
10 Years Ago
Goals DM WIP
10 Years Ago
manifest et al
10 Years Ago
DM now drills down through Goals until it finds a GoalPlan
10 Years Ago
Stability floating point inaccuracy fix
10 Years Ago
Disabled collision spheres in anim viewer
10 Years Ago
- Majorly reworked more movement stuff. Completely removed BaseEnemyMovement component. BaseMovement is now purely resposinble for providing movement and collision functionality, driven by new AI components or player controls. - Removed BaseEnemyMovement script from all enemies, now just has BaseMovement - Added the new basic enemy AI component to all enemies and transferred behaviour settings that used to exist in BaseEnemyMovement
10 Years Ago
Added stability.verbose convar (default off)
10 Years Ago
m249 actually unresearchable and uncraftable
10 Years Ago
Fixed potential NRE in BaseEntity OnValidate
10 Years Ago
Stability neighbour notify only sends along female links
10 Years Ago
Salvaged sword & Machete now throwable Organised Machete prefab folder to match other weapons
10 Years Ago
New torch WM effect.
10 Years Ago
external stone gate now more rare
10 Years Ago
Lots of tweaks, fixes, and new bits
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
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10 Years Ago
weapons can specify a movement penalty for recoil m249 has insane recoil when moving (unusable)
10 Years Ago
merge from main/ambience2
10 Years Ago
merge from main/ambience2
10 Years Ago
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10 Years Ago
devastating ak/bolt nerf - recoil penalty while moving
10 Years Ago
Set player voice audiosource priority to max
10 Years Ago
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10 Years Ago
Fix bug when disabling/destroying AmbienceEmitters
10 Years Ago
very low chance for duplicates (of blueprints you already know) when revealing
10 Years Ago
Fixed potential NRE in Construction.Placement
10 Years Ago
Stability warmup tweaks
10 Years Ago
Fixed potential NRE in Planner.Server DoBuild
10 Years Ago
LOD fixes for building parts doorways
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
VFX Wip
10 Years Ago
re-exported throw anim
10 Years Ago
Manifest (ambience changes)
10 Years Ago
10 Years Ago
removed unwanted files.