201,593 Commits over 4,171 Days - 2.01cph!
Merge from building_system_2.1
FOR FUCK SAKE factory prefab to fix weird bug
- Goal data assets
- Biome spawn related fixes
- EvaluationContext supports SelfGroup and TargetGroup
- WeightedRandom tweaks
Subtracting building_system_2.1
Subtracting building_system_2.1
First pass at Goals DM integration
Only setup Goal decisions in UnitDecisionMaker
Goal support in debug window decision listing
- Added useDynamicShadowDistance toggle to PlayerCameraEffects CC: petur
- Fixed issues with Goals breaking DM
military tunnels - backup
missing metas
New character concepts. Straightend up Cowboy for Alex.
added zbrush roots and created high and low poly versions. unwrapping low poly
Fixed PrefabAttribute sometimes returning true when comparing two instances that aren't equal
Updates to Owl & Lion-El rigs
Added Lion-El death 2 anim source
updates to Lion-El backhand anim source
Updated Elvis ready face source
FOR FUCK SAKE camera prefab
FOR FUCK SAKE shader
Added camera cross fade
Build post step for update file
- Fixed bug causing enemies to not do melee damage correctly
- Fixed bug with BaseEntity not updating distance to player when not aware of player.
Fixed grass removal exploit
Special moves now trigger different ground effects
- Started refactoring movement related code. Also removed DebugStickToFloor - don't think it's used?
Stability refresh of connected building blocks notifies along both male and female links
- Removed ReducedBackwardsSpeed and MoveForwards
Wall sideways stability socket tweak
WIP BehaviourChain, IBehaviour refactoring
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- Moved movement speed modifier tracking/applying to a new component, MovementSpeedModifiers that gets added only if a speed modifier is applied for the first time.
Basic street prop spawning.
Anim viewer now includes owl
Fixed access to court friction
Military tunnels doors on grid
First batch of bunker rooms
- More movement cleanup. Removed EntitySeperator entirely
- Changes to Move() and calls
More Interaction and behaviour refactoring
Character and Level Select basic textures.
Adding missing files from previous dungeon branch