200,917 Commits over 4,171 Days - 2.01cph!

10 Years Ago
Dumping item items and info in Bundles\items automatically (for people making websites, mods etc)
10 Years Ago
- Renamed Floor static class to WorldCollision and added WallTest(a, b) function which returns true if there's a wall between the two points - Teleport enemy ability now tries 5 times to place the enemy within the specified radius and inside the level, else it bails out until next teleport attempt
10 Years Ago
Start RCon sooner
10 Years Ago
- Fixed bug with weapons/launchers with a damage range always doing max damage
10 Years Ago
Fixed lookingAt accuracy issues (door vs lock, nearby boxes etc)
10 Years Ago
Fixed sitting/resting state issues in interactions/effects and the human animator
10 Years Ago
Tweaked pumpkin + corn plant lod levels
10 Years Ago
- Fixed BaseProjectile bugs
10 Years Ago
remove emissive part(ambient/fresnel)
10 Years Ago
- Increased spawn cost of Bouncer from 2 to 3 - Rebalanced some weapons now I've fixed some bugs that made them worse than they should have been previously
10 Years Ago
Fixed "Before/VertexLit Blended" ambient lighting
10 Years Ago
- Ability balance changes
10 Years Ago
Scope shader (unused)
10 Years Ago
- Made some test pipe rooms - Made a factory pipes flow/archetype/everything else - Test pipe mission - Rebuilt factory tileset
10 Years Ago
Igor - smash body & stretch anims
10 Years Ago
Igor - smash body & stretch anim source Cowboy - dive updates
10 Years Ago
Pre HDR-lighting unfuckery backup commit
10 Years Ago
Tweaked TOD settings quite a bit, ambient should be better Fixed IsCarryingItemCondition not actually being implemented! Added seperate Interaction for butchering/harvesting an animal Added more conditions for unit diet type, herbivores will no longer eat meat, carnivores no longer eat berries Added FoodTypes and data to ConsumableParams Changed species dietry preferences to a weighted list of FoodTypes, updated considerations to score against this list rather than item ID Updated all consumables with better effects and FoodTypes Updated all species dietry data
10 Years Ago
- Now defaults to m/k controls when bypassing control select screen in editor
10 Years Ago
new atlas and move animals and human male items to it new human male items, first pass to see how everything works mouth test for human male - trying this may have broken something on bear hat with merge?
10 Years Ago
merge from main
10 Years Ago
Updated species data that i forgot to save
10 Years Ago
SpawnPopulationSettings supports SmartObjectSettings
10 Years Ago
latest source files
10 Years Ago
blendshape on eyes
10 Years Ago
Shrubbery and rock/cliff values
10 Years Ago
Make colliders on smartobjects without views a bit bigger by default Skin shader tweaks
10 Years Ago
-grazing goal and interaction
10 Years Ago
Scene stuff
10 Years Ago
- More pipe dungeon work - Screw you damage increased to 2-5 from 2-4
10 Years Ago
-data tweaks
10 Years Ago
Fixed missing collisions in military tunnels after LOD'ing
10 Years Ago
Added UnitDietConsideration
10 Years Ago
Added Graze interaction to Grazing Point SO, replaced GoTo action in the chain with GoToInRadius (25) Added SmartObjects to debug spawner Bear material tweak
10 Years Ago
Graze interaction tweaks, hooked up some more states in the generic animal anim controller
10 Years Ago
Craft window/hud boilerplate
10 Years Ago
exported WW combined meshes and textures
10 Years Ago
added new combined materials and meshes to new ww court (ww_combined) reduced tris, combined textures, changed shadow distance and set many objects to static. Removed some old materials, more to be removed later. Tweaked DOF and other camera scripts.
10 Years Ago
Added Wait Action
10 Years Ago
Missed one
10 Years Ago
- pipes dungeon work
10 Years Ago
- Pipes
10 Years Ago
TOD, material and post tweaks
10 Years Ago
FOR FUCK SAKE playership prefab !A playership prefab scene FOR FUCK SAKE all playership part FOR FUCK SAKE player rig/scene/idle FOR FUCK SAKE big cleanup of the player souce files ...probably broke some stuff on the way~ !A player part source file
10 Years Ago
scope implementation
10 Years Ago
merge from main
10 Years Ago
merged scope into main
10 Years Ago
protocol++
10 Years Ago
manifest + phrases + loot
10 Years Ago
adjusted hp and cost of new gates and fences