200,917 Commits over 4,171 Days - 2.01cph!
TribeStartArea now has a blocker collider in it, added the Blocker layer to SpawnHandler's default layer mask on creation
Removed BeholdR because compile errors
bugfixes for laser/beam appearing off for other users under some conditions
bugfix for attachment bonuses
lasersight recoil reduction reduced to 15%
lasersight hip/aim conefire reduced to half when active
Moved Zone 2 behind baseline and added shot power for backspin / top spin
disabled holosight dot projection for now ( improves jitter significantly )
- Asteoid level WIP/placeholder room work
- Asteroid tileset tweaks
- Made outdoor alcohol pump collider bigger so you can shoot them
Fixed changes not always saving
Added CVS import in StatCollectionSettingsEditor
Move stat CSV import to Tools menu, now imports stats to all StatCollections at once
CSV stat import always loads from Resources/Data/stats.csv
Some smartobject collider tweaks, hopefully fixes some raycasting issues
mac10 vewmodel
added running / walking animations for the pistol and m4 viewmodels
updated test_viewmodel scene to include 3 weapons pistol/mac10/m4
utf8.offset now conforms to Lua 5.3 spec
Fixes for RUST-535, RUST-537, RUST-540
Phrases (fix for RUST-538)
Automated Windows Build #171
Automated Linux DS Build #171
Padlock icon for locked characters/stages.
- Increased factory spawn budgets
- Think I fixed some factory rooms not spawning props correctly
- Rebuilt tileset/scene
Convar to enable/disable network caching
Convars containing network + save cache size in bytes
Don't store names in RPC cache (available in stringpool)
ladder hatch lock dummy
ladder volume toggle
Convar to enable/disable network caching
Convars containing network + save cache size in bytes
Don't store names in RPC cache (available in stringpool)
- Fixed bug with being unable to progress passed boss mission
- Deleted old script
- Debug end missions key changed to N
- New saves now default to equipping primary weapon slot after you've just died with secondary weapon equipped
- Patchers now have a wider range of variance for their attack cooldown and evade distance
Floor grill models, LODs, Gibs, Prefabs, Icon
Screenshot scene update
Igor - smash with Y translation + clips & events
Updated shaderforge
Removed EnumGenerator
SmartObject collider trigger size is determinded by largest bounds in children
Global weather toggle on debug panel
- New Teleport enemy ability + placeholder effect
- BaseMovement speed modifier reduction is now clamped to min of 0 for enemies and 0.5 for player
- Enemies can now pick any enemy ability, not just from a selection of 3 per mission
- Removed generation of 3 enemy abilities at mission creation and display text on mission screen
Player goal momentum set to 1.5f
GPV.Reset doesnt nullify the goal plan or stop momentum
Find weapon ability doesnt search by tag but uses IsWeapon check instead
Removed debug lines from Unit+senses
Fixed potential navmesh issue error in unit + movement
Fix for RUST-543 / Codelock was under toptier door collision proxy
pumpkin plants live a max of 7 seasons
pumpkin plants die after being harvested 3 times
- Tons of gameplay changes