200,917 Commits over 4,171 Days - 2.01cph!

10 Years Ago
TribeStartArea now has a blocker collider in it, added the Blocker layer to SpawnHandler's default layer mask on creation
10 Years Ago
Removed BeholdR because compile errors
10 Years Ago
bugfixes for laser/beam appearing off for other users under some conditions
10 Years Ago
meta
10 Years Ago
bugfix for attachment bonuses lasersight recoil reduction reduced to 15% lasersight hip/aim conefire reduced to half when active
10 Years Ago
supply drop bugfix
10 Years Ago
Moved Zone 2 behind baseline and added shot power for backspin / top spin
10 Years Ago
disabled holosight dot projection for now ( improves jitter significantly )
10 Years Ago
- Asteoid level WIP/placeholder room work
10 Years Ago
- Asteroid tileset tweaks - Made outdoor alcohol pump collider bigger so you can shoot them
10 Years Ago
More tech tree editor
10 Years Ago
Fixed changes not always saving
10 Years Ago
Clothing edits
10 Years Ago
Added CVS import in StatCollectionSettingsEditor
10 Years Ago
Missed adds
10 Years Ago
baseline
10 Years Ago
Move stat CSV import to Tools menu, now imports stats to all StatCollections at once
10 Years Ago
CSV stat import always loads from Resources/Data/stats.csv
10 Years Ago
Some smartobject collider tweaks, hopefully fixes some raycasting issues
10 Years Ago
mac10 vewmodel added running / walking animations for the pistol and m4 viewmodels
10 Years Ago
updated test_viewmodel scene to include 3 weapons pistol/mac10/m4
10 Years Ago
utf8.offset now conforms to Lua 5.3 spec
10 Years Ago
Fixes for RUST-535, RUST-537, RUST-540
10 Years Ago
Phrases (fix for RUST-538)
bot
10 Years Ago
Automated Windows Build #171
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10 Years Ago
Automated Linux DS Build #171
10 Years Ago
Padlock icon for locked characters/stages.
10 Years Ago
- Increased factory spawn budgets - Think I fixed some factory rooms not spawning props correctly - Rebuilt tileset/scene
10 Years Ago
Convar to enable/disable network caching Convars containing network + save cache size in bytes Don't store names in RPC cache (available in stringpool)
10 Years Ago
ladder hatch lock dummy ladder volume toggle
10 Years Ago
Convar to enable/disable network caching Convars containing network + save cache size in bytes Don't store names in RPC cache (available in stringpool)
10 Years Ago
- Fixed bug with being unable to progress passed boss mission - Deleted old script - Debug end missions key changed to N
10 Years Ago
- New saves now default to equipping primary weapon slot after you've just died with secondary weapon equipped
10 Years Ago
- Patchers now have a wider range of variance for their attack cooldown and evade distance
10 Years Ago
Floor grill models, LODs, Gibs, Prefabs, Icon Screenshot scene update
10 Years Ago
Igor - smash with Y translation + clips & events
10 Years Ago
Updated shaderforge Removed EnumGenerator SmartObject collider trigger size is determinded by largest bounds in children
10 Years Ago
New frame blocks cost
10 Years Ago
merge from main
10 Years Ago
Global weather toggle on debug panel
10 Years Ago
- New Teleport enemy ability + placeholder effect - BaseMovement speed modifier reduction is now clamped to min of 0 for enemies and 0.5 for player
10 Years Ago
- Enemies can now pick any enemy ability, not just from a selection of 3 per mission - Removed generation of 3 enemy abilities at mission creation and display text on mission screen
10 Years Ago
Player goal momentum set to 1.5f GPV.Reset doesnt nullify the goal plan or stop momentum
10 Years Ago
Find weapon ability doesnt search by tag but uses IsWeapon check instead
10 Years Ago
Atlased floor hatch LODs
10 Years Ago
merge from floor frames
10 Years Ago
Removed debug lines from Unit+senses Fixed potential navmesh issue error in unit + movement
10 Years Ago
Fix for RUST-543 / Codelock was under toptier door collision proxy
10 Years Ago
pumpkin plants live a max of 7 seasons pumpkin plants die after being harvested 3 times
10 Years Ago
- Tons of gameplay changes