201,020 Commits over 4,171 Days - 2.01cph!

10 Years Ago
Autospawn decor checkin
10 Years Ago
All dungeons meshes now use mesh compression (even previous monuments)
10 Years Ago
Third party meshes now use mesh compression
10 Years Ago
Fixed beam shadow uv tiling issues with variable beam length; now world scaled Replaced planar fade strength with actual angles; more intuitive
10 Years Ago
Defaults
10 Years Ago
merging dungeons LODing and rocks optims / mesh compression to pre-release
10 Years Ago
Added world based beam shadow; shadow intensity control for both animated and world
10 Years Ago
Added simple LOD
10 Years Ago
fixed 3rd person weapon alignment so it matches where the 1st person is pointing
10 Years Ago
bind second argument doesn't need quotes
10 Years Ago
▋▇▌▊▇▇ ▊▍▋▊▆ ██▊▌▍█ ▆▊▊ ▄▆▌▄ ▉▆█▉▍█▌▇█ █▅▌▊█ ▉▋▄ ▍▇▉▍▌▇ ▋▋█▄▉
10 Years Ago
Nuked AO heap allocs
10 Years Ago
Enabling low compression on all our meshes to see what happens
10 Years Ago
Updated lashlight beam to use new beam shader features
10 Years Ago
- Splash and title screens updated with BG and logo
10 Years Ago
- Weapons are now automatically made the active weapon when you buy them - New saves default to having 1 nut to spend at the shop in town - The mission reward screen in town now notifies you everytime you return to town with spare nuts
10 Years Ago
Touching these models that unity is compressing from 15kb to 1.5gb for some reason
10 Years Ago
- Deleted old spaceshooter folder
10 Years Ago
- Added new build to Spaceshooter folder
10 Years Ago
* GitSync
bot
10 Years Ago
Automated Linux Build #167
bot
10 Years Ago
Automated Windows Build #167
bot
10 Years Ago
Automated Linux DS Build #167
10 Years Ago
Possible fix for post processing shaders not working properly on Linux/OSX
bot
10 Years Ago
Automated Linux Build #168
bot
10 Years Ago
Automated OSX Build #168
bot
10 Years Ago
Automated Windows Build #168
10 Years Ago
Fixed broken spectate
bot
10 Years Ago
Automated Linux DS Build #168
bot
10 Years Ago
Automated Linux DS Build #169
10 Years Ago
tweaked 3rd person look up/down animations so they more closely match 1st person
bot
10 Years Ago
Automated Windows Build #169
10 Years Ago
FOR FUCK SAKE maya weapon source file
10 Years Ago
Fix for multiple scene loads
10 Years Ago
StatCollectionSettingsEditor tweaks, now used for all children Added Avoidance Attribute CombatAlgorithms Damage formula implemented from Petur's spreadsheets~ Ported stats data from spreadsheets into stat collections Removed CombatEffectTemplate and related bullshit that we don't need
10 Years Ago
Close options on pause toggle
10 Years Ago
beam updates
10 Years Ago
Added BeholdR (camera post in scene view cc frankieh) Added some DSE content to the Self - Safety top level goal Fixed some Effects and triggers with old/broken Stat refs Fixed Needs starting at their max value, they now start at 0 as intended Fixed all StatConsiderations not targetting the correct stats Fixed StatCollection creating StatLinkers before finishing init Fixed StatLinkers being created when no method name is set in data
10 Years Ago
- SimpleLOD
10 Years Ago
- Shields will no longer be collected if you're already at max shields - BaseCollectable can now be overriden to decide if it should be collected and SuckIn script checks it
10 Years Ago
Current linker usage ported to StatSimulators, used in Vital and Need, algorithims are stored in StatSimulators Added core stats properties to Agent+Stats for caching
10 Years Ago
- A succesfull roll to drop a Shield now only has 20% chance to actually drop if the player is at full shields. Instead, it has an 80% chance to increase the bonus chance of a shield dropping next time. Basically, less chance of dropping a shield at full shields, bonus chance builds up so there's a higher chance of getting a shield drop when you actually need one. - Reduced all enemy shield drop basic chances from 5% to 2%
10 Years Ago
Vitals run their simulator after creation in StatCollection and set their current value to max.
10 Years Ago
BeholdR on player camera prefab
10 Years Ago
Hunt goal DPL inheritence
10 Years Ago
Fixed bad rotation on player camera prefab (don't let BeholdR move the camera in sync with scene view!)_
10 Years Ago
Moved Vital value initialization to Agent+Stats from StatCollection to ensure that all stat simulators can execute properly
10 Years Ago
- Cappeds shield drop bonus chance to 20%
10 Years Ago
- Moved simplelod
10 Years Ago
Refined more areas.