200,863 Commits over 4,171 Days - 2.01cph!

10 Years Ago
Stopped burlap sacks from rolling around and generally being annoying as fuck
10 Years Ago
Added new incoming storm sound, deleted old stuff
10 Years Ago
Added currentEntity to Raven reporter
10 Years Ago
Updated CurrentVersion to 5.3.2
10 Years Ago
- Added mortar spawner to beer taps fight, altered heal;th values of taps + turrets,made it more fun
10 Years Ago
Fixed cupboard gibs errors
10 Years Ago
- Reworded nuts waiting message and made it fit the panel better
10 Years Ago
EntityTransformNetworking check for changed positions
10 Years Ago
merge with; wolf tweaks +attack, ow and eat anims
10 Years Ago
Added weather clearing music
10 Years Ago
Updated campfire Moved Wait action delegate stuff to End overload
10 Years Ago
Merge from main
10 Years Ago
- Aclohol extractor stuff
10 Years Ago
- Mission locks
10 Years Ago
Merge from jenny's branch
10 Years Ago
Allocation-free overlap physics queries SocketMod_EntityCheck uses entity vis class GamePhysics.Trace no longer tries to early-reject with a raycast (since TraceAll is now allocation-free) Better trigger handling in AntiHack
10 Years Ago
- Mission text
10 Years Ago
Some metas, apparrently AttackHit anim events added to human attack anims (except bow, because reasons)
10 Years Ago
merge, my stuff is deer ow wolf attack OnAnimationEvent AttackHit (or something)
10 Years Ago
Nuked senses debug log
10 Years Ago
Added missing TerrainBlendObject component to campfire
10 Years Ago
Fixed UVs and removed terrain alpha blocker geo from campfire
10 Years Ago
deer graze animation tweak
10 Years Ago
Added variable height smash
10 Years Ago
Double Buffering of Goals Cleaner DM for finding best variant (less ref passing) Momentum Fix
10 Years Ago
Locked off characters for now
10 Years Ago
Concrete wall fence textures and material
10 Years Ago
Added TakeFromResource action and support for taking a single item in Resource Added public method for forcibly add a SmartObject to a Unit's known/percieved smartobject arrays Fixed EntityCondition.ItemFilter not checking for IsWeapon
10 Years Ago
- Mission stuff - RadiusBlast now does direct hit damage to large collider objects
10 Years Ago
Killed debug log in DecisionPlan.TickMomentum
10 Years Ago
Optimized the double buffering a bit.
10 Years Ago
Hopefully fixing item eligability failures in EntityCondition Bear hat no longers gives a huge debuff to AttackSpeed
10 Years Ago
Condition data
10 Years Ago
scaledown m4 viewmodel character rigged
10 Years Ago
- Your round uses pipes dungeon flow
10 Years Ago
FOR FUCK SAKE player weapon source FOR FUCK SAKE speeditem prefab !A WIP speeditem model/texture/mat
10 Years Ago
- Moved boss mission to 4th mission - Removed boss text from mission screeen
10 Years Ago
re-exported ww meshes
10 Years Ago
re-exported all ww meshes, set unity to make uv channels for meshes and baked out lightmap. added meshes to court end scripts so they get culled
10 Years Ago
Fixing a group switch bug.
10 Years Ago
- Mission lenghts/rewards stuff
10 Years Ago
Cowboy - smash update, character selected WIP Mavis - Smash body & stretch WIP
10 Years Ago
- Troubleshooter updated for feedback build
10 Years Ago
Mavis - smash body & stretch anims + clips ( wip) Cowboy - smash
10 Years Ago
update...
10 Years Ago
merge
10 Years Ago
- Doubled M/K camera look ahead distance
10 Years Ago
- Locked off all mission except one - Made mission level flow linear - Added enemies back to minimap - Reduced health of bouncers
10 Years Ago
- Enemies can now only use their shield ability twice - Enemies now only use their abilities when they're aware of the player
10 Years Ago
- Increased size of glue projectile and decreased it's speed