199,549 Commits over 4,140 Days - 2.01cph!
- Spikeys are more likely to move towards player
fixed bug where the bow/crossbow displayed the metal arrowhead by default
Hopefully closing RUST-795 this time
Merged Player:GetHull(), Player:GetHullDuck(), Entity:GetChildren()
Merged GMA mounting performance improvements
Merged fix for hang when loading certain fonts
Merged PlayerButtonDown/PlayerButtonUp fixes
Merged extended font changes
Merged estonian flag change
Merged gamemodes, lua, addons dl restrictions
Merged >2GiB VRAM fix
Fixed some incorrect strings in EntitySettingsEditor
GroupSettings calls Setup like it should
- Camera FOV test toggles
Automated Windows Build #4
Groups tab in BeforeEditor
Re-organised data paths in Resources/Data
Automated Linux DS Build #4
created low poly all undercarriage, front bumper and front section, 90% of engine
Updated TOD, fixed a massive pooling but, other bugs.
Debug spawner fix
Entity destruction fix
metabolism changes, lose calories slightly slower when harvesting
Add sv_crazyphysics_wheels
Automated Linux Build #304
Automated Windows Build #304
Automated Linux DS Build #304
Fixed BasePlayer.OnSignal being able to NRE (which disconnects players)
Fixed Entity Setup not setting flags before init
TribeCreationManager calls Setup on PlayerTribe
* More GitHub/lua changes
Debug spawn fix, UnitCollection fix
Automated Windows Build #305
Automated Linux DS Build #305
Moar fiddling with confidence stuff.
* Disallowed removal or engine created panels ( You can still remove Lua created panels )
* Updated ~100 more spawnicons ( L4D spawnlist )
Automated Linux Build #306
Automated Windows Build #306
Automated Linux DS Build #306
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Automated Linux Build #307
Automated Windows Build #307
Automated Linux DS Build #307