199,606 Commits over 4,140 Days - 2.01cph!
PrefabLink can now specify a dungen TIleset to be automatically added to when tileset prefabs are built
Player self interaction menu baseline
Fixed building block health not showing
created low poly of all of underside of beep truck
latest animals
boar + warthog
dens
Hide the pubic bush when we put trousers on
Resharper templates
animal dens
boar update
warthog in boar rig(needs to be setup as seprate animal)
sabertooth has less polygons
Changed the broadcast method
Race can be won
Added Race UI
removed sneak end time to stop looping/stutter and added warthog as seperate unit(needs to be split into seperate fbx soon)
Character preview anim source files
improved the bear attack animations
improved the horse attack animation
tweaked the blend values for the horse and bear so they transition a bit smoother out of certain anim states
Tried to make an audio component, but it doesn't work yet :(
Automated Windows Build #300
fixed orientation of arrowhead on the crossbolt viewmodel
Audio component now actually works, and I also actually included the new files this time around.
Automated Linux DS Build #300
Fixed a part of Unit.cs somehow being set to the previous version and causing an error.
Let's just try casting an entity/unit component once per entity/unit.
Fixed SWEPs not appearing in the weapon selection
Added GetDepth to TerrainWaterMap for Helk
Some more work on Confidence in Decision, started working in bookkeeping of cancellation history for goal/goalplans.
Unit view audio settings on prefab
Rename in StatMeasurementTriggerSettings
- Massive purge and rework of the way levels/areas are handled and levels built.
- Removed all the MissionBuilder stuff and integrated the relevant bits to LevelBuilder.
- Removed loads of mission shit that's not needed anymore to clean up the whole process.
- Removed some area flows and started to streamline the whole area setup shit too
Made EntitySettings.OnEnable virtual
Unit.Audio overrides base methods
When we explicitly set the value of an entity/unit component, make sure it's checked to true, that we don't try to look it up on get.
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Automated Linux Build #303
Automated Windows Build #303
Automated Linux DS Build #303
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Ported Unit+Morphs to a component
- Updated Particle Playground
- removed unused play maker
- removed unused pathfinding plugin
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Map masks for water drinking feature.