243,843 Commits over 3,898 Days - 2.61cph!
[ultimate_soldier] Fixed "soldiersBlock" parameter being ignored in pathfinding methods.
[ultimate_soldier] Fixed gun entity collision.
[ultimate_soldier] Enemies will now choose paths that pass through other soldiers if they have to, but will avoid doing so.
Deleted MenuBackground/Scene
Added new menu_background001 - uses SceneToPrefab
Load menu map from map bundles
[ultimate_soldier] Improved collision resolution.
[ultimate_soldier] Performance improvements.
[ultimate_soldier] Mission generator now produces cycles, enemy placement is smarter and depends on difficulty.
Load bundles
Load prefabs from bundle
Fixed the inaccurate sand normal and heightmap.
updated stone hatchet prefab
[ultimate_soldier] Added some basic level generation and screen scrolling.
updated stone hatchet vm prefab
re-rigged stone hatchet view model with updated model
deleted old stone hatchet materials
updated stone Hatchet material.
Fixed some meta file weirdness in the trees folder
Added some other missing meta files
Create a bundle for each map
Create tier0 bundles
updated stone hatchet material
tweaked stone Hatchet normalmap,
updated player bota bag drink anim
updated player bota bag source anim
updated vm bow source anim
updated stone hatchet maps to be PBS.
Removed another reference to the record key.
Removed record toggle key.
Fixed drawing primitives when Graphics.Center has been set.
Making some textures compressed
Ifdef'd a bunch of shit that the server doesn't need to be fucking with out of PVT and Amplify Motion
Added better SSAO
Removed dynamic Z near from camera (leads to visible depth res transition with more intense SSAO)
Merge branch 'master' of arcade
Pause screens are now correctly overridden in JS and TS games.
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] hold select to see pistol clip
Fixed exceptions being thrown when sounds are retrieved if multiple games are loaded from directories in the same scene.
[ultimate_soldier] added a pistol
3rd person shitgun animations
[ultimate_soldier] ai refactoring, enemies try to pick up a gun if they have none
Added Temperature sampling to WorldManager (should probably be moved).
- Sample tempature from position converted to long/lat, with multipliers from Season and altitude (needs time of day modifier).
Optimized tree collisions by about 40000%