243,843 Commits over 3,898 Days - 2.61cph!

10 Years Ago
[ultimate_soldier] Fixed "soldiersBlock" parameter being ignored in pathfinding methods.
10 Years Ago
[ultimate_soldier] Fixed gun entity collision.
10 Years Ago
[ultimate_soldier] Enemies will now choose paths that pass through other soldiers if they have to, but will avoid doing so.
10 Years Ago
Deleted MenuBackground/Scene Added new menu_background001 - uses SceneToPrefab Load menu map from map bundles
10 Years Ago
[ultimate_soldier] Improved collision resolution.
10 Years Ago
[ultimate_soldier] Performance improvements.
10 Years Ago
[ultimate_soldier] Mission generator now produces cycles, enemy placement is smarter and depends on difficulty.
10 Years Ago
10 Years Ago
Load bundles Load prefabs from bundle
10 Years Ago
Fixed the inaccurate sand normal and heightmap.
10 Years Ago
updated stone hatchet prefab
10 Years Ago
updated hatchet NM
10 Years Ago
[ultimate_soldier] Added some basic level generation and screen scrolling.
10 Years Ago
Updated docs.
10 Years Ago
Updated docs.
10 Years Ago
updated stone hatchet vm prefab
10 Years Ago
re-rigged stone hatchet view model with updated model
10 Years Ago
updated stone hatchet AO
10 Years Ago
deleted old stone hatchet materials
10 Years Ago
updated stone hatchet AO
10 Years Ago
updated stone Hatchet material.
10 Years Ago
Fixed some meta file weirdness in the trees folder Added some other missing meta files
10 Years Ago
updated stone hatchet WM
10 Years Ago
Create a bundle for each map Create tier0 bundles
10 Years Ago
updated stone hatchet material
10 Years Ago
tweaked stone Hatchet normalmap,
10 Years Ago
updated player bota bag drink anim
10 Years Ago
updated player bota bag source anim
10 Years Ago
updated vm bow source anim
10 Years Ago
updated stone hatchet maps to be PBS.
10 Years Ago
Removed another reference to the record key.
10 Years Ago
Removed record toggle key.
10 Years Ago
Fixed drawing primitives when Graphics.Center has been set.
10 Years Ago
Merging with trunk
10 Years Ago
Making some textures compressed
10 Years Ago
Ifdef'd a bunch of shit that the server doesn't need to be fucking with out of PVT and Amplify Motion
10 Years Ago
Added better SSAO Removed dynamic Z near from camera (leads to visible depth res transition with more intense SSAO)
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Updated submodules.
10 Years Ago
Pause screens are now correctly overridden in JS and TS games.
10 Years Ago
Updated docs.
10 Years Ago
Updated docs.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] hold select to see pistol clip
10 Years Ago
Fixed exceptions being thrown when sounds are retrieved if multiple games are loaded from directories in the same scene.
10 Years Ago
[ultimate_soldier] added a pistol
10 Years Ago
3rd person shitgun animations
10 Years Ago
[ultimate_soldier] ai refactoring, enemies try to pick up a gun if they have none
10 Years Ago
Added Temperature sampling to WorldManager (should probably be moved). - Sample tempature from position converted to long/lat, with multipliers from Season and altitude (needs time of day modifier).
10 Years Ago
Optimized tree collisions by about 40000%