202,107 Commits over 4,171 Days - 2.02cph!

4 Years Ago
util.GetModelMeshes is now also available serverside.
4 Years Ago
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4 Years Ago
TTT: Updated language files (Community Contribution) TTT: Fixed a chat spam exploit with corpses (Community Contribution)
4 Years Ago
Hopefully fixed C_FireSmoke particle crash for good Undo the previous C_FireSmoke crash fix attempt
4 Years Ago
merge from //bypass_tunnels
4 Years Ago
Merge from main
4 Years Ago
merge from submarine
4 Years Ago
Don't decay the deployed boom box while it plays audio
4 Years Ago
Fish can now swim away from player while being caught Tweaked resistance values
4 Years Ago
Shake viewmodel when line is strained via code (animator layer is still there, still unused) Reduced reel in speed
4 Years Ago
Sub prefab update
4 Years Ago
Fix exterior dive bubbles playing when player first dismounts. Set all sub FX to not autoplay on show.
4 Years Ago
Removed some distortion when connecting/disconnecting
4 Years Ago
Disable the exterior FX that aren't hooked up yet
4 Years Ago
Hooked up the exterior versions of the ambient bubbles, dive bubbles, cabin lights
4 Years Ago
Potentially figured out syncing multiple boom box's to the same URL
4 Years Ago
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4 Years Ago
Merge Main->Submarine
4 Years Ago
Interior/exterior FX split
4 Years Ago
Remove debug print
4 Years Ago
Hooked up damage FX
4 Years Ago
Matched audio output settings on thrown cassette recorder with held cassette recorder Fixed thrown cassette recorder that is already playing not playing audio when entering network range
4 Years Ago
Mostly just some renaming
4 Years Ago
Hooked up window water spray
4 Years Ago
Hooked up window film effect
4 Years Ago
Applied some WIP things to the moonpools. Window test 1 (sucks atm) Various mat changes
4 Years Ago
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4 Years Ago
Display an editor warning message when an AI path contains duplicate sequential nodes.
4 Years Ago
Bunch of AI data fixes
4 Years Ago
Added option to disable lighting for moonpool caustics.
4 Years Ago
Reduce reel in resistance and reduce strain amounts
4 Years Ago
Underwater lab glass is more transparent (missed in 63287)
4 Years Ago
Merge getWaveData_fix -> Main
4 Years Ago
AI path data fix
4 Years Ago
Adjust water depth params
4 Years Ago
Now showing the diving bubble FX when the duo sub begins to dive underwater
4 Years Ago
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4 Years Ago
Added support for the ambient bubble FX, shown when underwater. Refactoring some visuals code.
4 Years Ago
Duo sub cabin lights now working
4 Years Ago
Split out all the duo-sub-specific features into a SubmarineDuo subclass of BaseSubmarine
4 Years Ago
Fix filenames
4 Years Ago
Rename Submarine to BaseSubmarine
4 Years Ago
Reduce the spotlight's volumetrics if the player is in the sub, to improve their visibility out of the window
4 Years Ago
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4 Years Ago
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4 Years Ago
Removed the unused effect parameters from WaterOverlay. Not point in having things set in the inspector that don't have any effect.
4 Years Ago
Added ability for custom WaterOverlay settings to turn chromatic aberration on and off. Turned it off for in the subs - it made it particularly hard to read the dashboard gauges.
4 Years Ago
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4 Years Ago
Increase submarine headlight range
4 Years Ago
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