202,107 Commits over 4,171 Days - 2.02cph!
util.GetModelMeshes is now also available serverside.
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TTT: Updated language files (Community Contribution)
TTT: Fixed a chat spam exploit with corpses (Community Contribution)
Hopefully fixed C_FireSmoke particle crash for good
Undo the previous C_FireSmoke crash fix attempt
merge from //bypass_tunnels
Don't decay the deployed boom box while it plays audio
Fish can now swim away from player while being caught
Tweaked resistance values
Shake viewmodel when line is strained via code (animator layer is still there, still unused)
Reduced reel in speed
Fix exterior dive bubbles playing when player first dismounts. Set all sub FX to not autoplay on show.
Removed some distortion when connecting/disconnecting
Disable the exterior FX that aren't hooked up yet
Hooked up the exterior versions of the ambient bubbles, dive bubbles, cabin lights
Potentially figured out syncing multiple boom box's to the same URL
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Interior/exterior FX split
Matched audio output settings on thrown cassette recorder with held cassette recorder
Fixed thrown cassette recorder that is already playing not playing audio when entering network range
Mostly just some renaming
Hooked up window water spray
Hooked up window film effect
Applied some WIP things to the moonpools.
Window test 1 (sucks atm)
Various mat changes
Display an editor warning message when an AI path contains duplicate sequential nodes.
Added option to disable lighting for moonpool caustics.
Reduce reel in resistance and reduce strain amounts
Underwater lab glass is more transparent (missed in 63287)
Merge getWaveData_fix -> Main
Adjust water depth params
Now showing the diving bubble FX when the duo sub begins to dive underwater
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Added support for the ambient bubble FX, shown when underwater. Refactoring some visuals code.
Duo sub cabin lights now working
Split out all the duo-sub-specific features into a SubmarineDuo subclass of BaseSubmarine
Rename Submarine to BaseSubmarine
Reduce the spotlight's volumetrics if the player is in the sub, to improve their visibility out of the window
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Removed the unused effect parameters from WaterOverlay. Not point in having things set in the inspector that don't have any effect.
Added ability for custom WaterOverlay settings to turn chromatic aberration on and off. Turned it off for in the subs - it made it particularly hard to read the dashboard gauges.
Increase submarine headlight range
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