126,320 Commits over 4,171 Days - 1.26cph!

11 Years Ago
Fix for the invisible floors issue
11 Years Ago
merge from main
11 Years Ago
merge from building_skins2
11 Years Ago
forgot one thing in this bad boy twig
11 Years Ago
Updated wounded anims
11 Years Ago
Network protocol++
11 Years Ago
improved the flinches for the horse and stag
11 Years Ago
Less pitch variation on gunshots
11 Years Ago
Bullet impact volume tweaks
11 Years Ago
fixed some bugs with the view model hatchet "hit_attack" not playing
11 Years Ago
-fixed stone pickaxe not playing the hit_attack animation
11 Years Ago
Merge from main
11 Years Ago
Added lods on two halfheight blocks
11 Years Ago
Fixed not playing wounding animation when crouched Reduced health of twig blocks Fixed guide sometimes not changing when using bluepint Reduced chance of surviving a wounding
11 Years Ago
Removed TerrainNormalMap (get normals from TerrainHeightMap on the fly, height map also stores normal texture now) Removed the need for normal map decoding at level start (no more need for texture decompression hackery)
11 Years Ago
Further optimizations on stairs blocks lods
11 Years Ago
Added missing byte to float conversion to biome texture generation
11 Years Ago
Post-merge fixes
11 Years Ago
Fixed some icons not showing on crosshair info Added some missing icons Removed unneeded code Rebuilt wall.doorway.wood (broken merge?)
11 Years Ago
Fixed some missing scripts
11 Years Ago
Fixed the wall.dorrway.wood block missing LODs Fixed a case where stairs block prevents floor spawn
11 Years Ago
Sort conditional models queue by distance from the camera
11 Years Ago
Added effects.maxgibs
11 Years Ago
Fixed warnings
11 Years Ago
Removed a missing script
11 Years Ago
Pre-road backup
11 Years Ago
Adjust znear if in-eye view or viewmodel Upped default max gib count
11 Years Ago
Re-committing LegacyLevel scene
11 Years Ago
Fixed normal map bake
11 Years Ago
Server fix
11 Years Ago
Attempt at missing script fix
11 Years Ago
Fixed lighthouse LOD group component
11 Years Ago
Ragdoll tweaks Planner guide switching debug
11 Years Ago
Terrain map memory amount report fixes
11 Years Ago
Hacked the floors and foundations to be failsafe
11 Years Ago
More planner guide debugging
11 Years Ago
Fixed window bars not deploying
11 Years Ago
Increased overall brightness of the night with full moon
11 Years Ago
Added climate prefab to TestLevel
11 Years Ago
backup
11 Years Ago
backup
11 Years Ago
Theoretical fix for invisible players
11 Years Ago
wip
11 Years Ago
some tweaks to the 3rd person jump animations and 3rd person rifle deploy / reload animations
11 Years Ago
Decor parameters & scene stuff
11 Years Ago
Made iso noise more subtle
11 Years Ago
Conditional model sorting perf fix Invisible player fix (hopefully) Spectator mode fix (hopefully) Fixed death info not being passed to OnKilled Fixed ragdoll update perf Eating effect broadcast bug
11 Years Ago
Spectator fixes
10 Years Ago
fixed the water splashes (they don't glow in the dark anymore)
10 Years Ago
Terrain shader consolidation mega merge; removed deprecated terrain shaders, now using only one; reorganized PVT merged 4 cache textures into 1; better TerrainExtension integration; now enabled via keyword toggle Deprecated PVT_Terrain, moved functionality to TerrainTexturing; lowest quality base texture now works on legacy mode as well Changed Terrain_Color to Terrain_Alpha; updated shaders from 4 chan color to 1 chan alpha Updated TestLevel; Procedural Map updated via script